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This paper proposes a new dimension order routing algorithm for Mesh-of-Tree based Network-on-Chip design. It simplifies the router design as well. It results in significant saving in the energy consumed by the network. For uniform traffic, the saving is as high as 63%. It offers the flexibility of designing routers of different sizes for mapping of applications.
This paper present a new dimension-oriented routing algorithm for Mesh-of-tree (MoT) based Network-on-Chip (NoC) architecture. The addressing scheme is considerably simplified that enables us to reduce the minimum flit-size to 16-bits, compared to 32-bits in the previously reported works. The same level of throughput and average latency could be achieved with a 43.86% reduction in area and 43% reduction...
The actual traffic data collected on various applications specific on-chip networks exposed that the network traffic is self-similar in nature. In this work, modeling of self-similar traffic by aggregation of a large number of on-off Pareto sources has been discussed. We have developed a cycle accurate network simulator for evaluating the performance of wormhole router based network by varying locality...
IEEE 802.16/WiMAX is an emerging standard for broadband wireless networks. It operates in both point-to-multipoint (PMP) and mesh modes. In the former, a number of subscriber stations communicate directly with a central base station. Although it supports different traffic classes characterized by distinct QoS requirements, the simplest is the best effort traffic. In this class, the subscriber stations...
This paper presents a novel game-theoretic design to optimize the performance of medium access control (MAC) in wireless networks. The nodes of the network are modeled as selfish and rational players of a non-cooperative game. We define novel utility functions to capture their gain from channel access. We characterize the Nash equilibrium of the game and show that it is unique and non-trivial. This...
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