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In this paper, we propose a pseudo-gustatory display based on the cross-modal interactions that underlie the perception of flavor. Although several studies on visual, auditory, haptic, and olfactory displays have been conducted, gustatory displays have seldom been studied. This scarcity has been attributed to the fact that synthesizing arbitrary taste from basic tastants is difficult. On the other...
As an approach to real-time simulation of haptic interaction with deformable objects, we proposed a record-reproduction method called dasiaimpulse response deformation modelpsila (IRDM), in which the deformation of an object shape is computed by convolving temporal sequence of interaction force with a pre-computed response of model to impulse force. Although, IRDM has an advantage that its computation...
In this research, we evaluate pseudo-haptic, olfactory, gustatory stimulation with visual feedback to construct multi-modal display system. To evaluate pseudo-haptics, we introduce EMG and show relationship between visual feedback and subjective evaluation. To evaluate pseudo-olfaction, we construct two olfactory display systems with visual feedback and demonstrate olfactory illusion. To evaluate...
An approach to realize manipulation of elastic object in virtual environment is discussed. In the approach, the behavior of elastic object during interaction is separately described by two components: rigid-body motion and elastic deformation. The component of motion is simulated by solving equations of motion, while the component of deformation is reproduced from a set of deformation sequences in...
Three-dimensional user interfaces (3D UIs) let users interact with virtual objects, environments, or information using direct 3D input in the physical and/or virtual space. In this article, the founders and organizers of the IEEE Symposium on 3D User Interfaces reflect on the state of the art in several key aspects of 3D UIs and speculate on future research.
Describes the design and implementation of an artificial force display for immersive projection displays (IPD) such as CAVE or CABIN. In order to give the user maximum freedom of motion in the large virtual space generated by an IPD, it is necessary to use a portable force display that is self-contained on the user's body. Therefore, we developed a wearable force display called HapticGEAR. It is a...
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