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The development of virtual scene involves too many object; however, in most cases they share some common parts. After researching the modeling method of sky and terrain, one basic framework of virtual scene's development is put forward. The framework covers both the modeling and rendering technique of sky and terrain, and any operation on camera. Detailed design is presented in relative section, by...
We introduce a composite method for simulation and rendering of breaking waves in computer graphics applications. The method generated not only a simple wave belt like previous work, but also a manipulative model by influence of the wind. The particle system we adopted combine POINT primitive as basic particle and fat particle as characteristics particle are well suited for simulate all kinds of spray...
L-systems, IFS and fractal method are widely used to model trees, but the created trees are of great similarity and unable to embody the characteristic of different trees well. To overcome the above drawback, a new modeling method for trees is presented and expounded based on stochastic space point. Through specifying the branching type, the proposed modeling method will create relevant bifurcate...
After analyzing low light level (LLL) imaging and its noise characteristics in detail,the simulative model of LLL imaging is described. We use digital real-time calculate technique and realize the LLL scene computation model. Based on the proposed model and utilizing the parallelism and programmability of graphic processing unit (GPU), we proposed a method to solve the real-time simulation problem...
Simulation of trees based on synthetic characteristics is one of the hotspots in computer graphics. After thoroughly investigating the principle of L-system, we propose a thought----modeling trees based on synthetic characteristics with L-system. Detailed three-step method how to model trees with L-system is brought forward. The modeling process based on synthetic characteristics is circumstantiated:...
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