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This paper proposes a 3D panning method based on particle velocity and sound pressure by four loudspeakers for synthesizing a virtual sound source. Firstly, according to the requirements of maintaining sound physical properties strictly, the distribution coefficients of four loudspeakers are calculated by the coordinates of four loudspeakers and a virtual sound source. If the distribution coefficients...
In this paper, we present two new 3D panning methods. One method guarantees that time-average sound intensity and sound pressure of a virtual sound source at the receiving point are the same as time-averaged sound intensity and sound pressure of five loudspeakers at the receiving point. Another method maintains the direction of particle velocity and sound pressure. These methods can realize using...
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