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In this paper, we study the problem of Cross-View Person Identification (CVPI), which aims at identifying the same person from temporally synchronized videos taken by different wearable cameras. Our basic idea is to utilize the human motion consistency for CVPI, where human motion can be computed by optical flow. However, optical flow is view-variant - the same person's optical flow in different videos...
NHK has proposed a famous 3D audio system: 22.2 multi-channel system, but its loudspeakers are too many and are troublesome to put in home. Ando and Wang has proposed two simplification methods to reduce its channel number, but only 3D sound field at the central listening point can be recovered well by NHK 22.2 system and its simplified systems, the listening experience at a non central listening...
This paper proposes a general multichannel system reproduction method. Firstly, relative to original multichannel system, a general global model is build up by guaranteeing sound pressure and the direction of particle velocity at the receiving point constant, and making the square error of particle velocity magnitude at the receiving point as little as possible. Then the model is equivalent to a least...
Super pixels and super voxels play an important role in many computer vision applications, such as image segmentation, object recognition and video analysis. In this paper, we propose a hierarchical edge-weighted centroidal Voronoi tessellation (HEWCVT) method for generating superpixels/supervoxels in multiple scales. In this method we model the problem as a multilevel clustering process: superpixels/supervoxels...
Enforcing a specific topology in image segmentation is a very important but challenging problem, which has attracted much attention in the computer vision community. Most recent works on topology-constrained image segmentation focus on binary segmentation, where the topology is often described by the connectivity of both foreground and background. In this paper, we develop a new multi-labeling method...
Digitization of document images using OCR based systems is adversely affected if the image of the document contains distortion (warping). Often, costly and precisely calibrated special hardware such as stereo cameras, laser scanners, etc. are used to infer the 3D model of the distorted image which is used to remove the distortion. Recent methods focus on creating a 3D shape model based on the 2D document...
Fingerprint biometric is one of the most successful biometrics applied in both forensic law enforcement and security applications. Recent developments in fingerprint acquisition technology have resulted in touchless live scan devices that generate 3D representation of fingerprints, and thus can overcome the deformation and smearing problems caused by conventional contact-based acquisition techniques...
This paper proposes a 3D panning method based on particle velocity and sound pressure by four loudspeakers for synthesizing a virtual sound source. Firstly, according to the requirements of maintaining sound physical properties strictly, the distribution coefficients of four loudspeakers are calculated by the coordinates of four loudspeakers and a virtual sound source. If the distribution coefficients...
This paper presents a compression technique to improve the quality of three-dimensional (3D) audio produced by multiple loudspeaker channels or by headphone. The approach is based on extracting the side information of spatial sound sources within the three-dimensional space when capturing the sound sources. Different from other compression technique, the distances of sound sources are included in...
Fingerprint has been one of the most successful biometrics applied in both forensic law enforcement and security applications. Fingerprint acquisition, for many years, has been accomplished by first pressing a finger on a hard plane and then converting the image into a digital form. Recent developments in fingerprint acquisition technology have resulted in touchless live scan devices that generate...
In this paper, we present two new 3D panning methods. One method guarantees that time-average sound intensity and sound pressure of a virtual sound source at the receiving point are the same as time-averaged sound intensity and sound pressure of five loudspeakers at the receiving point. Another method maintains the direction of particle velocity and sound pressure. These methods can realize using...
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