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Usually, relighting techniques require knowledge about the shape of the target object and the lighting environment. The quality of the result is highly dependent on the normals of the object because they are used in the computation of the illumination. In this paper, we propose a new relighting approach for arbitrarily shaped objects using an RGB-D camera such as the Microsoft's Kinect. The depth...
Optical consistency between the real world and the virtual objects is one of the important issues in Augmented Reality (AR). This paper proposes a method to estimate illuminations from an object shadow and incomplete object shape information captured by an RGB-D camera. The environmental illumination can be estimated without any prior knowledge of the object shape. The radiance of each light source...
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