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Rapid modeling and model reusing has become an emergent problem to be solved in recent years, due to the sharp increasing popularity of character modeling. In this paper, we propose a combining-based method for rapid modeling the surface of three-dimensional character. We propose the algorithm for extracting the boundary points from the triangle mesh surface according to the characteristics of the...
This paper is concerned with the theory and method of information retrieval for solving mass literature retrieval. The corresponding retrieval method for mass literature with the feature of huge capacity, rapid responding time limit is designed and the implementing process and relating algorithm is illustrated as well.
Terrain is hard to simulate and edit in a realistic and convenient way because of its complexity. In this paper, we propose and develop an interactive terrain editing method with OpenGL. Digital elevation model (DEM) is used to create terrain. And technology of terrain geometric editing and terrain texture editing is provided to modify terrain more conveniently. Meanwhile, we propose an algorithm...
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