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Continuous assessment of the quality of health-related life (HRQoL) of patients is an important aspect of health and gives rise to several readings. On one hand, the enormous amount of information that is generated allows the extraction of knowledge with great accuracy concerning the disease, the treatments and the impact it has on society, on the other hand, this continuous monitoring allows effective...
In recent years the game of poker has created a high interest on researchers from the artificial intelligence area. Unlike board games, poker is an incomplete information game becoming a very complex game for a virtual agent. The main objective of this work is to create a data model enabling to apply data mining techniques to obtain a poker player model (pre-flop stage). To do that we used a database...
Human consciousness is a target of research in multiple fields of knowledge, that presents it as an important characteristic to better handle complex and diverse situations. Artificial consciousness models have arose, together with theories that attempt to model what we understand about consciousness, in a way that could be implemented an artificial conscious being. The main motivations to study artificial...
The No-Limit Texas Hold'em variant of Poker is the game that is most frequently used to assess new developments in incomplete information problems, through the development of game playing agents. For this particular game, current state-of-the-art techniques consist in the pre-computation of a set of strategies that are in a Nash-Equilibrium state. However, due to the game's decision tree size, current...
Developing Poker agents that can compete at the level of a human expert can be a challenging endeavor, since agents' strategies must be capable of dealing with hidden information, deception and risk management. A way of addressing this issue is to model opponents' behavior in order to estimate their game plan and make decisions based on such estimations. In this paper, several hand evaluation and...
The main objective of this work is to describe the Virtual Center for the Rehabilitation of Road Accident Victims — VICERAVI and the serious games it includes for the purpose of neuropsychological rehabilitation. The validation of the VICERAVI as a rehabilitation system involves 30 participants of both sexes, with brain injury due to road accidents. The applicability and the benefits of virtual worlds...
This paper presents the architecture that supports the collaborative model ACEM (Advanced Collaborative Educational Model) to assist educators in the collaborative design of learning activities, supported by a high-level graphical tool. ACEM embraces the research areas of Computer Supported Cooperative Work (CSCW) and Learning Design (LD). Some facilities are considered in order to implement the online...
Developing computer programs that play Poker at human level is considered to be challenge to the A.I. research community, due to its incomplete information and stochastic nature. Due to these characteristics of the game, a competitive agent must manage luck and use opponent modeling to be successful at short term and therefore be profitable. In this paper we propose the creation of No Limit Hold'em...
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