The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
The goal for Artificial Intelligent (AI) in modern video game field is about creating AI that is challengeable and interesting. This paper aims at implementing a method in which AI is controlled by Monte-Carlo Tree Search (MCTS) instead of Finite State Machine (FSM). Regarding as an automatic AI design, NPC controlled by MCTS outperforms FSM-controlled-NPC in mainly three aspects. We predict that,...
Game AI controlled by UCT which achieves excellent performance in computer go can be applied to control non-player characters (NPCs) in video games. While, it is computation intensive algorithm, so applying it to on-line game is not suitable. But data collected from NPC controlled by UCT is able to be utilized to train neuro-controler. Furthermore, neuro-controler is an efficient algorithm due to...
Adaptive Game AI improves adaptability of opponent AI with the challenge level of the gameplay; as a result the entertainment of game is augmented. Opponent game AI is usually implemented by scripted rules in video games. However MCT (Monte-Carlo for Trees), a most updated algorithm which perform excellent in computer go can also be used to achieve excellent result to control non-player characters...
Adaptive game AI improves adaptability of opponent AI as well as the challenge level of the gameplay; as a result the entertainment of game is augmented. Opponent game AI is usually implemented by scripted rules in video games, but the most updated algorithm of UCT (upper confidence bound for trees) which perform excellent in computer go can also be used to achieve excellent result to control non-player...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.