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The emerging cloud gaming technology has been growing fast, driving up huge mobile consumer demands. The video streaming based cloud gaming scenario renders the game scenes in the cloud servers, and streams the encoded sequences to the thin clints where the game scenes are decoded and displayed to the players. However, current existing clouding gaming services have some problems, such as the latency...
To achieve superior performance, rate-distortion optimized motion estimation (ME) for variable block size (RDO VBSME) is often used in state-of-the-art video coding systems such as the H.264 JM software. However, the complexity of RDO-VBSME is very high both for software and hardware implementations. In this paper, we propose a hardware-friendly ME algorithm called RDOMFS with a novel hardware-friendly...
Motion Estimation (ME) is the most computationally intensive part in the whole video compression process. The ME algorithms can be divided into full search ME (FS) and fast ME (FME). The FS is not suitable for high definition (HD) frame size videos because its relevant high computation load and hard to deal with complex motions in limited search range. A lot of FME algorithms have been proposed which...
Motion Estimation (ME) is the most computationally intensive part in the whole video compression process. The ME algorithms can be divided into full search ME (FS) and fast ME (FME). The FS is not suitable for high definition (HD) frame size videos because its relevant high computation load and hard to deal with complex motions in limited search range. A lot of FME algorithms have been proposed which...
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