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We consider the application of requirements engineering principles and techniques to the elicitation, capture, and representation of the output of the user experience design process. A stimulus-perception-response model is used to motivate experience requirements, defined as descriptions of user experiences that must be met (functional experiences) or are satisfaction goals (non-functional experiences)...
Writing good requirements is difficult. Authors of requirements specifications need to acquire specific habits and professional writing styles to avoid ambigu-ities. However, gaining and sharing related experience and abilities is challenging. Heuristic Critiques offer help in this situation. Experience on writing good re-quirements can be codified as heuristic critiques. When integrated in a requirements...
Global software engineering has become a fact in many companies due to real necessity in practice. In contrast to co-located projects global projects face a number of additional software engineering challenges. Among them quality management has become much more difficult and schedule and budget overruns can be observed more often. Compared to co-located projects global software engineering is even...
Requirements engineering (RE) is often neglected and not taken seriously. In particular, students and small or medium enterprises do not see how RE activities are related to the success or failure of projects. We address this serious problem with a game students can play in a few minutes. Our software quantum metaphor helps to visualize a main challenge of RE: building the right system within available...
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