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The use of computer based games for education can improve the learning process. The design of computer based games and the way the users might interact with them is an important and open issue as there are many possibilities and variables to take into account. This paper describes the design and evaluation of shopC, an educational computer board game driven by technology, based on the traditional...
The use of badges in educational contexts its starting to gain popularity. However many studies do not offer an extensive analysis of the results regarding the use of badges after the educational experiment is finished. In this work we offer an evaluation of the results of three courses (physics, chemistry and mathematics) that we have conducted using Khan Academy with a wide badge system and 291...
The appearance of MOOCs has boosted the creation of educational material for use in all possible contexts. However, this material is often created without much thought and without proper tools and methodologies. Much more attention should be placed on the design of educational material, since this is the basis for a successful learning experience. In this special session, we report about several interesting...
Gamification is the use of game design elements in non-game settings to engage participants and encourage desired behaviors. It has been identified as a promising technique to improve students’ engagement which could have a positive impact on learning. This study evaluated the learning effectiveness and engagement appeal of a gamified learning activity targeted at the learning of C-programming language...
This article describes a video game for iOS mobile devices. The video game is based on the arcade game of air hockey and it uses adaptive physics to improve the experience between two human opponents. The physics of the game continually adapts itself to the ability of each player. That is, the game becomes more difficult for the skillful player, however, it becomes easier for the inexperienced player...
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