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In the virtual ball game, such as soccer, football, basketball and hockey etc. in a virtual space, "pass" plays have a significant meaning for players to build up their games. Goodness of a passes course and its velocity is continuously varied, both spatially and temporarily by all motions of ally player avatars and opponent player avatars attending in the game. Because of this, a significant...
This paper studies the way to improve consistency of states in a ball-game typed distributed virtual environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we are studying how to reduce in real-time the difference of states between the participating terminals in a virtual ball game caused by transmission lag or update interval. We are also studying how to control shared objects in...
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