The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
In recent years, mobile technology has rapidly developed and become prevalent. Mobile learning, through the educational use of mobile devices, allow people to access learning materials from anywhere and at any time. This study endeavored to develop a mobile learning environment by visualizing the historical events on map, which to enhance students' learning experiences on "World civilization...
We present a case study on how a team of instructors put learner-centered principles into practice in a large undergraduate course on Human-Computer Interaction (HCI) that was run in 4 parallel groups of about 50 students. The course stands on the crossroads between software engineering, business, and research in so far as student-teams apply human-centered design techniques to develop mobile apps,...
This paper reports the experience of running a professional development workshop on advanced computing technologies for high and middle school computer teachers. The workshop introduced the teachers to new trends in computing technologies to be applied in the classroom. Thirty-two teachers took part in the workshop and benefited from its content. The workshop covered four different hot computing topics,...
Despite the efforts and global policies to achieve universal primary education, there are still 58 million children, roughly between the ages of 6 and 11, out of school globally. Although previous studies showed the value of serious games for learning, not enough efforts were made to apply serious games to reduce children illiteracy. Understanding the complexity of this problem, we put together a...
ICT/technologies are increasingly pervasive and embedded in everyday things and objects, constituting a relevant aspect of social identities. Furthermore ICT use continues to be a highly gendered area of life in all socio-economic and educational backgrounds, and a source of significant social inequality in enduring ways. Gender and ICT/technologies is an international growing field of research that...
Mobile and ubiquitous technologies offer unique potentialities to develop environmental education activities. This paper presents the preliminary results of a project developed with children aged between 6 and 12, which explored the vine cycle over one year, visiting farms in the Dão vineyard area. Mobilizing a framework that integrates authentic and meaningful learning with situated cognition, it...
Under the new situation, the network with a unique open, virtual, interactive features, makes the students participate in the higher degree and pays more attention to the Ideological and Political Theory Course, it can also optimizes and enhances the teaching mode. In the teaching practice of the curriculum "the Outline of Chinese Modern and Contemporary History" in Guilin university of...
Pervasive computing, facilitates robustly and practically the access to any information wished, in an amount of time. Its ultimate goal is to integrate seamless technologies into our daily in order to make our life much easier, then we benefit all services anywhere, at any time. Learning has always been paramount, not limited to a certain age, in any form whatsoever (informal as well as the formal...
Mobile technology provides an opportunity for a fundamental change in education away from occasional use of computers in a specialized classroom towards more embedded use in the standard classroom and beyond. The distinctive features of mobile devices that cannot be found on classical wired computers (portability, touchscreen, and various input sensors) add a new dimension to learning activities that...
In the current electronic industry, embedded systems have become essential components in most electronic devices. The fast growth mobile devices have been used in every sector and brought wide applications in many aspects of our society. These devices involve in internet connections, wireless communications and even cloud computing, which increases the necessity of both hardware and software securities...
A report published in 2014 by the World Economic Forum ranked the quality of South Africa's mathematics and science education in the last place out of 148 countries. Educational experts believe that learners can benefit from educational mathematical applications. Senior post-graduate students at the Central University of Technology in South Africa, therefore, embarked on a socio-constructivist project...
This paper discusses causes of the sluggish growth rates of mobile learning in a developing country (Botswana), despite the mobile phone revolution and proposes future directions in application of mobile technology to enhance education in emerging economies.
The knowledge society technologies sought in the agility and mobility needed to interact with information. Given the characteristics of ubiquity, mobility and personal nature, mobile devices have taken a prominent place in people's lives. Our students considered "digital natives" born in this environment and are familiar with therefore these technologies. In this context, it is understood...
This article draws on the design and implementation of three mobile learning projects introduced by Flanagan in 2011, 2012 and 2014 engaging a total of 206 participants. The latest of these projects is highlighted in this article. Two other projects provide additional examples of innovative strategies to engage mobile and cloud systems describing how electronic and mobile technology can help facilitate...
The popularity and the large market share of mobile devices such as smart phones and tablets have had a significant impact on our daily lives. The full-fledged computing platforms render a ubiquitous means to deliver information and knowledge. This project aims to utilize such platforms to enhance computer science education, especially in curricula such as programming, mobile application development...
This study implements mobile-phone camera text-recognition technology into a game-based assessment design. This game is created as an alternative assessment in vocabulary instruction for learning Indonesian as a Foreign Language classroom, to explore the effectiveness and the improvement of students' vocabulary, and to increase students' motivation in conducting assessment. This game is web-based...
This is a multiphase study which aims to investigate how to provide learners with an method to acquire classical Chinese through integrating mobile technology with the flipped classroom approach. Currently, in the first phase of study, the researcher adopts informant design through questionnaire survey to understand students' and instructors' perceptions of using mobile learning devices for classical...
This study described the helping tools added to the synchronous peer tutoring system for elementary students. There were 34 third-grade students in two remedial classes participating in this study for seven weeks. The results of repeated-measures analysis of variance indicated that students in the experiment group had significant learning gains. In addition, the helping strategy tools effectively...
This study reported the development of Equation Sensei -- a mobile-assisted learning application in mathematics. Equation Sensei allows students to input their own problems or to solve problems generated by the application. It is capable of providing step-by-step guide in solving linear equations. Hints are provided whenever a wrong step is encountered. However, hints concerning arithmetic and fraction...
The present study investigated EFL adolescents' perceptions of mobile-assisted post-reading tasks. Five group-based post-reading tasks were implemented succeeding the participants' reading of science-related assigned books in a ten-week mobile-assisted reading program. A questionnaire was administered after the participants carried out a post-reading task to survey their perceptions of the post-reading...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.