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Testing of mobile applications becomes more importantas the usage of smartphones increases. Many studiesuse Monkey, a basic testing tool provided by Android. WithMonkey, however, it is hard to replay the behavior of actualusers. In this work, we present a mobile app testing methodthat automatically records and replays user event logs on thesmartphone. From replay testing experiments, we have shownthat...
While wearable devices have been the buzzword inthese days, they are still in the infant market stage. Thoughdemand for wearable devices has skyrocketed, the early abandonmentof devices become an important issue. Many studiesexamine the usage of wearable devices with user survey. However,it is essential to look at the real behavior of wearable users howand why wearable users enjoy or abandon devices...
In this work an introduction to intelligent electric vehicle is presented. Design and development of intelligent vehicle for intelligent behavior quick output, cost is very cheap and it avoided the hurdle in his way so it is called safe intelligent electric vehicle. An introduction of intelligent vehicle that how it changes his performances according to the environment that can adapt the change as...
This paper reports the experience of running a professional development workshop on advanced computing technologies for high and middle school computer teachers. The workshop introduced the teachers to new trends in computing technologies to be applied in the classroom. Thirty-two teachers took part in the workshop and benefited from its content. The workshop covered four different hot computing topics,...
Recent technological advancement in mobile technologies had changed the learning process for urban poor group in Malaysia. However, the main problem is lacking of understanding of the factors that drive urban poor to use m-learning. Thus, the main objectives of this exploratory research are (i) to identify the factors that drive urban poor to use m-learning and (ii) to provide recommendations to improve...
Internet service providers (ISPs) have been facing heavy competition to attract more users in the mobile data market, along with growing operational costs. Most mobile data plans charge users a fixed fee for a monthly data quota, and any unused data at the end of each month will be wasted. In the beginning of 2015, both AT&T and T-Mobile reinstated rollover data plans with constrained eligibility...
With the advent of powerful and inexpensive sensing technology the ability to study human behaviour and activity at large scale and for long periods is becoming a firm reality. Wearables and mobile devices further allow the continuous physical colocation with the users. This reality generates new challenges but also opens the door to potentially innovative ways of understanding our daily lives. In...
With the rapid growth in mobile and wireless computing technology, location management techniques become a paramount issue to enable the terminals to continuously receive services when moving from one location to another. Future Personal Communication Systems (PCS) will support a huge user's population and a network spanning over a large geographical area. In such systems, the signalling traffic and...
This article draws on the design and implementation of three mobile learning projects introduced by Flanagan in 2011, 2012 and 2014 engaging a total of 206 participants. The latest of these projects is highlighted in this article. Two other projects provide additional examples of innovative strategies to engage mobile and cloud systems describing how electronic and mobile technology can help facilitate...
Mobile learning is potential and valuable in education. However, most of previous developing strategies of m-learning were analyzed by means of individual knowledge, experience, judgment, and statistic software. Although these methods provide systematic steps for the implementation of m-learning strategies, the correlation between factors cannot be considered thoroughly through the steps, and it is...
In less than a decade, mobile and wireless technology has quickly evolved providing us means for pervasive computation and communication. Therefore, users quickly shifted from desktop/laptop computers to mobile devices like smartphones and tablets. This technology is part of everyday life, influencing almost all activities, including the way they learn. In this paper, we consider the use of mobile...
Computer games have been exploited in educational procedures, since they help in fostering creativity, in familiarization with technology, and develop problem-solving, logical thinking, communication, and collaborative skills (Sicart 2009). Games is a symptom of our societies and offer learning and strong educational advantages, as they fully motivate and engage students. The term “game” refers to...
In order to successfully deliver Mobile-Based Assessments in any educational setting, it is of great importance to investigate the factors that influence its adoption from the students. The present study aims to explain and predict the Technology Acceptance Model constructs “Attitudes towards Using” (ATU) and “Intention to Use” (ITU) mobile-based assessment from the perspective of the Self-Determination...
The paper presents a review on, and analysis of, the design, development and evaluation of experiences of learning through the ‘Sustainability Serious Game’. The mobile game has been developed as means of helping public authorities to collect information and feedback on how public spaces could be improved based on collective intelligence procedures. Furthermore, as part of enhancing learning, the...
In this paper we present results from the Quality of Experience (QoE) evaluation of two commercially available games on four different smartphones and tablets with screen sizes between 3.27″ and 10.1″. The tests were conducted in a neutral lab and a simulated metro environment. Results show a considerable impact of display size on overall quality as well as four out of seven Player Experience dimensions...
In recent years, an innovative approach to learning has been developed to construct a context-aware mobile learning platform based on situated learning. In this study, we utilized NFC-enabled smartphones with context-aware technology to propose a Context-Aware Mobile JApanese conversation Learning system (CAMJAL) for non-native learners. Our proposed system implemented and recorded learning behaviors...
Data offloading is an increasingly popular mechanism for meeting the rising demands of cellular users. In order to enable the small players, such as businesses and individual owners to make their services available to the bigger wireless service providers (WSPs) to help offload data, a simple, practical and easy-to-use payment machinery needs to be devised. Existing auction mechanisms usually assume...
In mobile wireless networks, the emerging proximity-based applications have led to needs for highly effective and energy-efficient neighbor discovery protocols. However, existing works cannot realize the optimal worst-case latency in symmetric case, and their performances with asymmetric duty cycles can still be improved. In this work, we investigate asynchronous neighbor discovery through a code-based...
Recent advances in the standardization of 4G cellular networks introduce the notion of multi-coverage, where multiple base stations may collaboratively satisfy the demands of mobile users. We provide a theoretical model for studying such multi-coverage environments, in highly heterogeneous settings, where users demands and profits may vary, as can base stations' capacities and the rates with which...
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