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Most theoretical research on routing games in telecommunication networks has so far dealt with reciprocal congestion effects between routed entities. Yet in networks that support differentiation between flows, the congestion experienced by a packet depends on its priority level. Another differentiation is made by compressing the packets in the low priority flow while leaving the high priority flow...
Theoretical studies on routing games in networks have so far dealt with reciprocal congestion effects between routing entities. But, with the advent of technologies like Cognitive Radio, we have networks which support differentiation of flows. In a two priority level model a user can be high priority or low priority and there is a cost for such a classification. The point of departure of this model...
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