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In recent years, consumer 3D printers and depth cameras become more popular input/output devices in the field of 3D modeling and its applications. A high barrier for the practical use of the technology is 3D geometric data production. Although many 3D authoring tools are available for personal computer users, appropriately designing 3D geometry still is a difficult task. We propose a method for easily...
3 dimensional computer graphics (3DCG) becomes an easily accessible technology for general public. The 3DCG production skill is becoming one of mandatory technical capabilities for IT engineers. The learning aids such as text books and related web pages consist of captured 2D images for understanding 3DCG theories and program codes for explaining specific algorithms. The learners should work with...
We present a virtual reality system targeted at building a calligraphy training environment. Our main goal is to construct a virtual space enabling learners to intuitively acquire hard-to-inherit skills through the development of a Japanese calligraphy training system. The proposed system provides a haptic interaction channel allowing the learners to intuitively master instructor’s fine motor skills...
We present an approach for implementing a virtual reality system targeted at learning handwritten characters. We especially aim at enabling learners to acquire important writing skills required to be a good writer in Japanese calligraphy. The proposed system provides a haptic channel allowing the learners to intuitively master an instructor's fine motor skills through the sense of touch. We utilize...
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