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This paper is concerned with the concept of equilibrium and quality of service (QoS) provisioning in self-configuring wireless networks with non-cooperative radio devices (RD). In contrast with the Nash equilibrium (NE), where RDs are interested in selfishly maximizing its QoS, we present a concept of equilibrium, named satisfaction equilibrium (SE), where RDs are interested only in guaranteing a...
In this paper, we consider a network composed of several interfering transmitter-receiver pairs where all the terminals are equipped with multiple antennas. The problem of finding the precoding matrices minimizing the outage probabilities is analyzed using a game theoretical framework under the assumption of slow fading links and non-cooperative transmissions. An analytical solution of this game is...
In this paper, we focus on robust power allocation strategies, against the imperfectness of the channel state information at the transmitters in discrete power allocation games. Considering imperfectness in term of payoff measurement and time delays at the transmitters, we propose a Delayed COmbined fully DIstributed Payoff and Strategy Reinforcement Learning (Delayed-CODIPAS-RL) in which each transmitter...
This paper aims to contribute to bridge the gap between existing theoretical results in distributed radio resource allocation policies based on equilibria in games (assuming complete information and rational players) and practical design of signal processing algorithms for self-configuring wireless networks. For this purpose, the framework of learning theory in games is exploited. Here, a new learning...
This paper considers the problem of cooperative power control in distributed small cell wireless networks. We introduce a novel framework, based on repeated games, the interactions of the different transmit base stations in the downlink. By exploiting the specific structure of the game, we show that we can improve the system performance by selecting the Pareto optimal solution as well as reduce the...
We study access games within a large population of mobiles that interfere with each other through many local interactions. Each local interaction involves a random number of mobiles. The games are not necessarily reciprocal as the set of mobiles causing interference to a given mobile may differ from the set of those suffering from its interference. We model and study this using the theory of evolutionary...
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