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Collaborative Virtual Environments (CVEs) such as military training, emergency preparedness, and online games can place strict requirements on network when participating users are sharing 3D virtual environment through mobile devices in an ad-hoc network. Most of the existing CVEs supporting systems are tuned to specific tasks and their architecture are, typically, tightly coupled to wired network...
Collaborative virtual environments (CVEs) such as massive multiuser 3D games and military training environments can place strict requirements on networks when participating users share the 3D virtual environment through mobile devices in an ad-hoc network. In this paper, the authors show how a CVE application can benefit from the application layer multicast when deployed on the Gnutella peer-to-peer...
This paper considers the problem of self-diagnosis of mobile ad-hoc networks (MANETs) using the comparison approach. In this approach, a MANET consists of a collection of n independent heterogeneous mobile hosts interconnected via wireless links, and it is assumed that at most sigma of these mobile hosts are faulty. In order to diagnose the state of the MANET, tasks are assigned to pairs of mobiles...
Collaborative virtual environments (CVEs) such as massive multi-user 3D games and military training environments can place strict requirements on network when participating users are sharing the 3D virtual environment through mobile devices in an ad hoc network. This paper describes the proposal and evaluation of a peer-to-peer network over mobile ad-hoc networks (MANETs) in order to support large-scale...
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