Search results for: Jia-Sheng Heh
Research and Practice in Technology Enhanced Learning > 2017 > 12 > 1 > 1-23
Lecture Notes in Computer Science > Advances in Neural Networks - ISNN 2006 > Data Preprocessing > 1305-1311
Lecture Notes in Computer Science > Advances in Multimedia Information Processing — PCM 2001 > Multimedia Education > 324-334
Lecture Notes in Computer Science > Entertainment for Education. Digital Techniques and Systems > E-Learning Environments and Applications > 307-316
Lecture Notes in Computer Science > Learning by Playing. Game-based Education System Design and Development > Game Design and Development > 175-175
Lecture Notes in Computer Science > Transactions on Edutainment III > Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study > 116-128
Lecture Notes in Computer Science > Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications > Game-Based Testing and Assessment > 502-506
Lecture Notes in Computer Science > Technologies for E-Learning and Digital Entertainment > E-Learning Platforms and Tools > 108-115
Lecture Notes in Computer Science > Advances in Neural Networks - ISNN 2006 > Industrial Applications > 1091-1098
Lecture Notes in Computer Science > Technologies for E-Learning and Digital Entertainment > Integration of Game and Education > 451-462
Lecture Notes in Computer Science > Intelligent Data Engineering and Automated Learning > Data Mining > 778-782