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Real-time ray tracing has been a goal and a challenge in the graphics field for many decades. With recent advances in the hardware and software domains, this is becoming a reality today. In this work, we describe how we got to this point by taking a look back at one of the first fully ray traced games:``Quake 3: Ray Traced''. We provide insight into the development steps of the project with unreleased...
Virtual reality (VR) has the potential to offer experiences which are engaging and rewarding. In VR, the focus is shifted from the person's efforts in producing a movement or completing a task to that of interaction with the virtual environment. We have found that participants place value and meaning on and enjoy the activities programmed. Virtual reality interventions have been shown to improve cognitive...
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