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Stereoscopic 3D (S3D) has reached wide levels of adoption in consumer and professional markets. However, production of high quality S3D content is still a difficult and expensive art. Various S3D production tools and systems have been released recently to assist high quality content creation. This paper presents a number of such algorithms, tools and systems developed at Disney Research Zurich, which...
In this paper, we present a localization method for humanoid robots navigating in arbitrary complex indoor environments using only onboard sensing. Reliable and accurate localization for humanoid robots operating in such environments is a challenging task. First, humanoids typically execute motion commands rather inaccurately and odometry can be estimated only very roughly. Second, the observations...
Cameras are popular sensors for robot navigation tasks such as localization as they are inexpensive, lightweight, and provide rich data. However, fast movements of a mobile robot typically reduce the performance of vision-based localization systems due to motion blur. In this paper, we present a reinforcement learning approach to choose appropriate velocity profiles for vision-based navigation. The...
Our table soccer robot can already challenge even professional human players. Next, the robot should play games by using human-like skills. As a foundation of this research, our table soccer game recorder can save and replay games played by humans. This video shows the construction and functionality of the recording system. We use three types of sensors mounted on a regular game table. The movement...
A novel electrostatic precipitator CAROLAreg is developed for collection of fine oil mists. It operates on the principle of unipolar particle charging in the corona discharge and particle precipitation under the field of space charge. The pilot precipitator was tested at different gas temperatures. It is shown that the increase of gas temperature changes the characteristics of the corona discharge...
The Middlebury multi-view stereo evaluation clearly shows that the quality and speed of most multi-view stereo algorithms depends significantly on the number and selection of input images. In general, not all input images contribute equally to the quality of the output model, since several images may often contain similar and hence overly redundant visual information. This leads to unnecessarily increased...
Building intuitive user-interfaces for virtual reality applications is a difficult task, as one of the main purposes is to provide a "natural", yet efficient input device to interact with the virtual environment. One particularly interesting approach is to track and retarget the complete motion of a subject. Established techniques for full body motion capture like optical motion tracking...
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