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Recently the quick development of virtual technology has made technology-aided learning more versified and education revolution more advanced. With visual and audio stimulation, technology-aided teaching can make student pay more attention than traditional way. Currently the way of learning idioms in elementary school is of more traditional way, which, without multiple interactions with students,...
The purpose of this study was to explore the ways building a digital game-based music learning system with multimedia technology to provide enhanced learning environment along with different musicality of learning content and role-play game design for students. It is to escalate students' interesting in active learning and achieve learning effect in the course of gameplay. The results revealed that...
Cloud services have been commonly used in educational contexts. However, there are only a few studies devoted to exploring the factors that influence students' intention to use cloud services from the aspect of motivation. Motivation, including intrinsic and extrinsic ones, is one of the most important factors that drive people to expend effort in accomplishing tasks. The studies on technology acceptance...
In traditional problem-based learning (PBL) activity, tutors play an important role in the learning activity. They have to build the teaching materials, learning objectives, and learning objects based on the knowledge map. And then, they input learning objectives and guide students to start learning process by inspired questions. Therefore, their duty in this kind of activity is to facilitate learning...
Along with the trend of computer technology, programming skill becomes the core competency of the future world, which highlights the importance of programming education. However, most of the related literature indicated that programming is difficult to be tackled for both learners who learn it and teachers who teach it. Despite of the importance, there are only a few cases in which teachers adopt...
Objective: To analyze the component law of Chinese medicines for knee osteoarthritis, and develop new prescriptions for knee osteoarthritis through unsupervised data mining methods. Methods: Chinese medicine recipes for knee osteoarthritis were collected and recorded in the database, and then the correlation coefficient between herbs, core combinations of herbs and new prescriptions were analyzed...
In this study, we developed a game-based learning system on a social network platform to instruct customs and cultures in the English speaking countries in order to investigate the increase of learning willingness and motivation by using the digital game-based learning(DBGL) model. To determine the learning behaviors and results of the learning design which combines game-based and social network theories,...
Ubiquitous learning receives much attention in these few years due to its wide spectrum of applications, such as the T-learning application. The learner can use mobile devices to watch the digital TV based course content, and thus, the T-learning provides the ubiquitous learning environment. However, in real-world data broadcast environments, the mobile learners are unable to continuously watch a...
One of the key technologies of the ubiquitous sensor networks is localization. Most localization techniques nowadays apply ranging techniques to compute the location of the object wireless sensor network. Although the RSSI-based ranging technology is widely used and a cost-effective solution for localization in wireless sensor networks, a wireless ad hoc network is a fading signal environment that...
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