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An efficient depth-image-based-rendering (DIBR) method is presented based on a disparity map over terrestrial-digital multimedia broadcasting (T-DMB). Experimental results show that the proposed method can create depth-preserving auto-stereoscopic images in mobile broadcasting environments with limited bandwidth.
The driving force of our research is the precise combination of real and - possibly indistinguishable - virtual objects in an interactive augmented reality environment. This requires real-time, multimodal simulation, as well as stable and accurate overlay of the computer-generated objects. This paper describes several methods to improve accuracy and stability of our hybrid augmented reality system...
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