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Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequency-scalable processors and dynamic voltage scaling (DVS) has emerged as a powerful technique for energy management in such devices. Although DVS algorithms have been very successfully applied to video encoding/decoding applications, their...
We propose a novel dynamic voltage scaling (DVS) scheme that is specifically directed towards 3D graphics- intensive interactive game applications running on battery-operated portable devices. The key to this DVS scheme lies in parsing each game frame to estimate its rendering workload and then using such an estimate to scale the voltage/frequency of the underlying processor. The main novelty of this...
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