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A novel framework of biped walking stabilization control is introduced. The target robot is a 42 DOF humanoid robot HRP-4C which has a body dimensions close to the average Japanese female. We develop a body posture controller and foot force controllers on the joint position servo of the robot. By applying this posture/force control, we can regard the robot system as a simple linear inverted pendulum...
This paper proposes a reactive motion controller for a humanoid robot to maintain balance against a large disturbance, by relatively stepping. A reactive step is performed by the robot, so that it reduces the disturbance force. Several problems are addressed: first the motion is designed to ensure the respect of stepping constraints such as a dynamical stability, motion feasibility of the swing leg...
This paper presents preliminary results on generating walking and turning motion of a humanoid robot based on human motion data obtained by using motion capturing system. The target humanoid robot is recently released HRP-4C, which looks like a Japanese woman with realistic geometry. One of the main uses of this robot is to be entertainment. Therefore it is important that the robot's motions are easily...
In this paper, we generate the biped gait of a humanoid robot that looks like a human's one. To generate the human like motion, we first capture walking motion of a human. Then, we analyze the captured data and obtain several information such as the relationship between the step length and waist height etc. We consider applying these informations to the real humanoid robot. Also, when the human walks,...
This paper presents preliminary results on generating turning motion of a humanoid robot by slipping the feet on the ground. We start by presenting the fact that such slip motion is used by humans based on actual human motion capture data, and show how this is necessary for sophisticated human-like motion. To generate the slip motion, we predict the amount of slip using the hypothesis that the turning...
This paper discusses grasp planning of a multi-fingered hand attached at the tip of a humanoid robotpsilas arm. Our planner can select a different grasping style even for the same object if a position/orientation of the object is changed. Also, if the planner cannot find a feasible grasping posture with arm/hand kinematics, a humanoid robot tries to use the whole body motion. These functions are necessary...
This paper presents a biped humanoid robot that is able to walk on a rough terrain while touching a handrail. The contact wrench sum (CWS for short) is used as the criterion to judge if the contact between the robot and the environment is strongly stable under the sufficient friction assumption, where the contact points are not coplanar and the normal vectors at the points are not identical. It is...
This paper proposes the kinodynamic gait planning for humanoid robots where both kinematics and dynamics of the system are considered. We can simultaneously plan both the foot-place and the whole-body motion taking the dynamical balance of the robot into consideration. As a dynamic constraint, we consider the differential equation of the robotpsilas CoG. To solve this constraint, we assume two walking...
In this paper, the development of humanoid robot HRP-3 is presented. HRP-3, which stands for Humanoid Robotics Platform-3, is a human-size humanoid robot developed as the succeeding model of HRP-2. One of features of HRP-3 is that its main mechanical and structural components are designed to prevent the penetration of dust or spray. Another is that its wrist and hand are newly designed to improve...
This paper discusses the grasp planning of a multifingered hand attached at the tip of a robotic arm. By using the convex models and the new approximation method of the friction cone, our proposed algorithm can calculate the grasping motion within the reasonable time. For each grasping style used in this research, we define the grasping rectangular convex (GRC). We also define the object convex polygon...
In this paper, we plan the collision free motion for walking pattern generation of a humanoid robot. Our motion planner can take into account several features of the walking pattern generator. We first run the walking pattern generator by considering the contact wrench applied to the robot and monitor the collision among the links and the environments. Then, we plan the collision free motion for the...
This paper studies an optimal planning of falling motions of a human-sized humanoid robot to reduce the damage of the robot. We developed a human-sized robot HRP-2FX which has a simplified humanoid robot shape with seven d.o.f. and can emulate motions in the sagittal plane of a humanoid robot. An optimal control is applied to generate the falling motion of HRP-2FX to minimize a performance index,...
This paper presents a development of multi-fingered hand, which is modularized and can be attached to life-size humanoid robots. The developed hand has four fingers with 17 joints, which consist of 13 active joints and 4 linked joints. A miniaturized 6-axes force sensor is newly developed and is mounted on each fingertip for improving the manipulability. A main node controller with I/O, motor drivers,...
This paper proposes a method of a real-time gait planning for humanoid robots which can change stride immediately at every step. Based on an analytical solution of an inverted pendulum model, the trajectories of the COG (center of gravity) and the ZMP (zero-moment point) are parameterized by polynomials. Since their coefficients can be efficiently computed with given boundary conditions, this framework...
This paper presents a motion pattern generator of humanoid robots that walks on a flat plane, steps and a rough terrain. It is guaranteed rigorously that the desired contact between a humanoid robot and terrain should be maintained by keeping the contact wrench sum between them inside the contact wrench cone under the sufficient friction assumption. A walking pattern is generated by solving the contact...
A biped walking pattern generator which allows an additional ZMP control (auxiliary ZMP) is presented. An auxiliary ZMP is realized by an inverse system added to a pattern generator based on the ZMP preview control. To compensate the effect of the auxiliary ZMP, we apply virtual time shifting of the reference ZMP. As an application of the proposed method, a walking control on uneven terrain is simulated...
This paper presents a motion suspension system to suspend humanoid motion in case of emergency. Once humanoids start their motions in human daily environments, there is a possibility that humanoids will meet with several emergencies such as hurting humans and injuring themselves. Even so, humanoids should be controlled so that they avert such emergencies in real-time. To realize this demand, we propose...
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