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We compared characteristics of the maintenance of human upright stance under conditions of a real visual environment (VE) and “immersion” into a virtual visual environment (VVE). The foreground of the latter corresponded to the window in the room, while the background was a view of the aqueduct with the adjacent terrain. Destabilization of the VVE was created by “coupling” of the foreground position...
We examined the maintenance of the upright posture in subjects immersed in a 3D virtual visual environment, VVE. The latter consisted of two plans; the VVE foreground represented the image of a room window, while the background looked like an outside urban landscape. The position of the foreground (window) was linked, using the respective software, with body sways in the sagittal plane and shifted...
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