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(1)First, repeated ultimate game was carried out using a computer simulation. As a result, we confirmed that we never behave rationally as standard economics assumes. (2)Second, on the basis of prospect theory, the risk aversion and seeking tendencies were analyzed in gambling situations. It tended that the participant behaved risk-aversively in a gain condition, and showed a risk-seeking behavior...
Four character input methods for eye-gaze input interface were compared from the viewpoints of input speed, input accuracy, and subjective rating on ease of input and fatigue. Four input methods included (1) I-QGSM(vertical), (2)I-QGSM(circle), (3)eye-fixation method, and (4)screen button. While the eye-fixation method (3) led to faster input, the I-QGSM (vertical) led to fewer errors. In conclusion,...
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