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The paper briefly presents a theory of games with finitely many infinite populations (types) each of whom has finitely many available strategies; the payoff of an individual player depends on the distribution of choices of strategies in all populations and his own particular choice. We give specific examples of applications of the theory in several areas: spatial allocation (of species), economic...
We deal with a game-theoretic framework involving a finite number of infinite populations, members of which have a finite number of available strategies. The payoff of each individual depends on her own action and distributions of actions of individuals in all populations. A method to find all equilibria is discussed which requires the search through all nonempty subsets of the types' strategy sets,...
The paper contains a review of basic concepts associated with consumer's demand in the setup appropriate to apply in economic models related to large games. In particular, we study the demand functions which are well defined also if some prices are zero, and their relations to utility functions and indifference surfaces. In more detail we study Cobb-Douglas like and ''elliptic'' utilities, the last...
The paper contains a review of basic concepts of cooperative games with ''usual'' players (here called ''large'') along with infinitely many ''small'' players of finitely many types in an anonymous setup. In particular, we study various concepts of dominance and rationality, core and balancedness
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