The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
Games are among problems that can be reduced to optimization, for which one of the most universal and productive solving method is a heuristic approach. In this article we present results of benchmark tests on using 5 heuristic methods to solve a physical model of the darts game. Discussion of the scores and conclusions from the research have shown that application of heuristic methods can simulate...
Increasingly popular use of verification methods based on specific characteristics of people like eyeball, fingerprint or voice makes inventing more accurate and irrefutable methods of that urgent. In this work we present voice verification based on Gabor transformation. Proposed approach involves creation of spectrogram, which serves as a habitat for the population in selected heuristic algorithm...
This article illustrates modeling of flexible neural networks for handwritten signatures preprocessing. An input signature is interpolated to adjust inclination angle, than descriptor vector is composed. This information is preprocessed in proposed flexible neural network architecture, in which some neurons are becoming crucial for recognition and adapt to classification purposes. Experimental research...
In this paper, the idea of applying some hybrid genetic algorithms with gradient local search and evolutionary optimization techniques is formulated. For two different test functions the proposed versions of the algorithms have been examined. Research results are presented and discussed to show potential efficiency in optimization purposes.
An enterprise providing services handled by means of workflows needs to monitor and control their execution, gather usage data, determine priorities, and properly use computing cloud-related resources. This paper proposes a software architecture that connects unaware services to components handling workflow monitoring and management concerns. Moreover, the provided components enhance dependability...
In this paper, the idea of applying Computational Intelligence in the process of creation board games, in particular mazes, is presented. For two different algorithms the proposed idea has been examined. The results of the experiments are shown and discussed to present advantages and disadvantages.
This paper analyses the idea of applying Swarm Intelligence in the process of managing the entire 2D board game in a real-time environment. For the proposed solution Game Management System is used as a cloud resource with a dedicated intelligent control agent. The described approach has been analysed on the basis of board games like mazes. The model and the control algorithm of the system is described...
The article presents the concept of hospital telemetric system. The goal of the project is a model of early warning systems for patients outside intensive care wards. Proposed system is based on constant telemetric monitoring using objective physiological parameters. Using low-distance sensor network which covers body of a patient, so-called BAN (Body Area Network) is the main innovation of the project...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.