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There is few researches focus on investigating game player's experience and preference between the young and elderly. In this study, four different braining training games designed by us are used to investigate the effects of age and game preference. In total, 136 participants were randomly selected, and they are separated into two age groups-young (N=90) and old (N=46). The experimental results demonstrate...
With an increasingly aging population, currently, Taiwan has become an aging society. Because of cognitive decline in the elderly, many brain training games target this population. But there is few researches focus on investigating game player's experience and preference of the elderly. In this study, our primary purpose is to develop and design brain training games as an intermediary to explore the...
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