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In this paper, we propose a collision detection algorithm that combines bounding volumes and space subdivision to solve collision and self-collision detection of deformable objects. First, we use the AABB bounding volumes method to eliminate the objects that cannot intersect. Second, we use the space division method to detect the objects that can collide. The method employs hash function as data structure,...
Interactive environments for dynamically deforming objects play an important role in virtual environment. These environments require fast and efficient collision detection handling techniques. In this paper, we propose a new collision detection algorithm based on spatial subdivision, which can solve the collision detection problems between deformable objects. The object space is uniformly subdivided...
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