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Cloud gaming has become a new trend for gamers to access high-end video games. By rendering games in the remote cloud and streaming video scenes to the users, games can be played anywhere, anytime, on any device (e.g., smartphones, tablets, or personal computers). In this paper, we address the problem of achieving cost-effective adaptive cloud gaming in geo-distributed data centers from the perspective...
Along with an ever-growing demand for rich video applications by a rapidly increasing population of mobile users, it is becoming difficult for the Internet backbone to cope with a constantly increasing mobile traffic. Though multi-source mobile streaming (MS2) was proposed to solve the bottleneck issue of the Internet backbone considering simultaneous multiple low streaming rate transmissions to mobile...
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