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Since the advent of the Americans with Disabilities Act (ADA), providing access and accommodations to disabled students has become increasingly commonplace at many US colleges and universities. However, these processes do not always translate well into the professional and necessarily fluid context of engineering education scholars. This paper is a case study describing our experiences in realigning...
Your school reached its target percentage for women in engineering. So what? And now what? With all the discussion and reporting of percentages of women in engineering, educators may be tempted to assume that attaining a target number, or ‘critical mass,’ alone solves the problems related to engagement of a gender diverse student body. We argue that while critical mass may be necessary, it is insufficient...
Designing course activities in harmony with class assignments and tests while providing both adequate challenges and appropriate content progression is critical in introductory programming courses (CS1). Such fine-tuned practices help students build the right mindset to perform better and prevent potential discouragement due to disharmonious test challenges. In this study, we apply levels of the cognitive...
Psychological safety (PS) refers to the shared belief that a team environment is safe for taking interpersonal risks (i.e., it is ok to be wrong or assert new ideas). PS has been shown to improve the cohesiveness of co-workers and improve group problem solving in various situations. In the flipped classroom model of instruction students watch video lectures before coming to class, then participate...
This work-in-progress research paper begins to explore stories told by 12 diverse engineering undergraduates about how they chose engineering as a major in their studies. The students were interviewed during Fall 2016 about their pathways into engineering, their identities, and their belongingness in engineering. The participants were selected from a pool of students who completed an attitudinal survey...
Teach students how to program is the main goal of most introductory CS courses. In fact, programming is one of the basic skills a professional in CS should have. However, there are many difficulties students face when they are learning how to program and, consequently, it is common introductory programming courses have high dropout rates. The purpose of this paper is to identify and discuss the most...
In this paper, we perform a high-level comparison between different modifications of an entry-level programming course in computer science. The course iterations feature an online tutoring component paired with (i) textbook/traditional lecture/lab, as well as (ii) active learning in a specially designed active learning room, and (iii) active learning in a computer laboratory, both featuring an online...
Flipped classroom is an emerging pedagogical model with potentials to support active engagement and improve student performance. This research empirically validate the impact of: 1) Flipped classroom on student performance; and 2) Preferred learning style on student performance in a flipped classroom. We designed an experiment to compare the performance of students in flipped classroom with traditional...
A web game-based platform was designed for mobile devices in order to improve the conceptual comprehension of Physics and Math. A gamification approach is used to engage the students and to encourage youngsters to venture into science, technology, engineering and mathematics. Recognition is earned through stars and other awards that can be redeemed as the students play CocoGame. In this way Cocol,...
A program at Iowa State University, Make to Innovate (M:2:I), allows students to work on real world engineering problems through a problem-based learning framework. Over the five years this program has been operating, observational data and student feedback have been collected identifying a potential issue with students' success in their projects. In most cases, this was not due to a lack of technical...
How to adequately prepare engineering graduates for careers in industry has long been a concern for academics, policymakers, and employers. However, the realities of engineering practice remain somewhat mysterious to many students and instructors, often leaving engineering graduates underprepared for the workplace, and employers dissatisfied with new employees. In this work, we seek to better understand...
Phenomenography has been increasingly used to explore important questions and complex phenomena in engineering education. However, as a relatively new research method (it was introduced in 1981) with unique and nuanced methodological underpinnings, it is not always well understood. In this special session, we will provide an overview of phenomenography methodology. In addition, participants will gain...
Soft skills are increasingly important to the engineering profession and course modifications are often needed to ensure students have opportunities to practice them prior to graduation. This suggests that engineering programs need to go beyond simply offering industry-based capstone courses and internships. Role-play has a long history as a tool for learning. It can be used to simulate real world...
As the worldwide demand for cybersecurity-trained professionals continues to grow, the need to understand and define what cybersecurity education really means at the college or university level. Given the relative infancy of these efforts to define undergraduate cybersecurity programs, the panelists will present different perspectives on how such programs can be structured. They will then engage with...
Two recent trends in engineering education are gamification and application of makerspace concepts. We have combined these to develop multiple open-ended competitive active learning activities. Assessment data show that relative to a baseline offering, the treatment group developed a marginal improvement in attitude and motivation but a significant improvement in student confidence and self-assessed...
This special session/workshop seeks to encourage Zui Quan pedagogy and risk taking in everyday classroom practice. The term “Zui Quan” refers to a style of Chinese martial arts that is loosely translated as “drunken fist” or “drunken boxing.” To the untrained eye, the practitioner appears uncoordinated, untrained, intoxicated, and vulnerable. However, those trained in Zui Quan are capable of powerful...
This paper investigates the effectiveness of including questions within instructional multimedia content to improve student performance on a related programming assignment. An experiment was conducted where one set of students was provided with an instructional video without any embedded questions and another set of students was provided the same video with embedded questions. The findings of this...
Almost all college and university courses have integrated disciplines for the teaching of programming in their curricula. The importance of knowing “how to program” has contributed towards increasing private and public initiatives for the teaching of programming in different countries. Many of such initiatives include changes in the curriculum of primary and high schools, replacing disciplines by...
The difficulties faced by students and teachers in learning and teaching introductory programming has been a research issue over the years. Demotivation is common in many novice programming students, who are not able to cope with the natural difficulties associated to programming learning. It is up to the teacher to find strategies to help students and keep them motivated during the course. The objective...
This paper presents tools the author uses to enhance student motivation in a microcontroller-based embedded systems course. The course is offered as part of a requirement in a computer engineering degree program. In the traditional lecture-based teaching and learning process, information typically flows in one direction with very little active involvement by the students. There are a number of techniques...
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