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Adaptive Education is a successful field of research that has generated a broad range of empirically validated results over the years. In this talk, I will focus on, arguably, the most important problem in the field of Adaptive Educational Systems — their poor scalability and customization. This problem largely impedes their transition from research instruments to useful practical tools for everyday...
This electronic document describes a solution to the flexibility problems in the presentation layer of virtual environments for people who have special educational needs. In many cases, for a better cognitive adaptation to the environment a custom view is required. In current virtual environments, there is a lack in this aspect. Then, we will demonstrate an architecture description for customizing...
MOOC or Massive Open Online Course are a virtual training form present in the current educational landscape. Several authors raise doubts about whether these software products offer quality training, being necessary to establish instruments that certify their characteristics or guide how to approach optimization to ensure success and consolidation of this type of e-learning. This project proposes...
In the past, computer games were only used for entertainment. Their use in the classroom was not even considered. Nowadays, there is an increasing number of educators interested in the effective and motivational aspects provided by digital games in order to engage students in the learning process. This paper presents Labirinto Matemático, a simple mobile game developed to improve and stimulate the...
The differences in terms of access and ICT skills between different groups in society have created a problem of digital divide. To overcome this problem, models and strategies are required to achieve a greater impact on the population and that population can develop skills that enhance inclusion in the society knowledge. This work proposes the design of a digital literacy virtual environment that...
The integration of Information and Communication Technologies (ICT) in education allows generate learning resources, providing educational materials to teach and improve cognitive development. In Chile the language schools are responsible for teaching children between 3 to 6 years, with difficulties in expression and understanding of language. These children have a degree of specific language impairment...
Currently, the use of Communication and Information Technology (CIT) can allow, in the educational field, include a larger number of people in teaching-learning processes. Likewise, through the web, there are available a lot of educational resources to be used by the community. However, for people with certain special educational needs and with physical disabilities remain barriers to accessing this...
This document presents information about the analysis, design and development phases for a learning object called “The Bicycle”, which one is part of the virtual course about not mobility urban motorized created by the Virtual Education Program at the University of Cuenca in the framework of an agreement between the Municipal Public Enterprise Mobility, transit and transport of Cuenca and the University...
Repositories of educational resources currently offer various services, including searching and storing learning resources, these services are considered basic in the repositories of educational resources. Universities are producing educational resources, but the reality is that usually these resources generated by students and teachers of the university are often lost. This is mainly because these...
This work describes the experience of a teacher training course about Scratch, a programming tool that has been used in the pedagogical context. Scratch allows teachers and students be able to develop learning objects as a way to systematize the content of classes. When used by teachers enables the development of their own learning objects, making their classes more attractive and motivating. In addition...
Each time exists a greater amount of Learning Objects (LO) available through repositories, and federations, which were created to support teaching and learning processes. For that the users have an appropriate experience to access these resources, we need to deliver material of quality, that meets some minimum conditions, among them, that their metadata describe the content as much as possible, it...
The Open Educational Resources (OER) model was presented as the best way to reinforce the production, sharing and reuse of educational resources in an economically effective way. Educational organizations, content providers, teachers and, in particular, students would be able to benefit from the open and/or free access to these resources. However, OER do cost money to develop, to curate, to maintain...
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