The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
The present article offers a study of the development of Multimedia Computer Assisted Instruction (MCAI) in college English teaching from the perspective of its theoretical basis, connotations, limitations, properties as well as its practical meanings. The article points out that the best mode of college English teaching is to combine the traditional teaching method with MCAI and develop learners'...
Developing customized and interactive learning material for engineering curriculum by teachers, in order to meet individual requirements of students can enhance the teaching-learning process. A number of available content authoring tools have been classified according to various dimensions. However, selecting the appropriate authoring tool is a difficult task for instructors, in the absence of selection...
The purpose of this paper is to solve the current translation teaching problems, and to provide a new kind of computer-aided translation teaching mode. Constructivism is the theoretical foundation of the thesis and computer-aided translation teaching mode. Constructivism holds that students are not passive recipients but subjects of the cognitive process and active constructors of knowledge. The final...
Augmented Reality (AR) for academic purposes is growing in the same upward direction as the expansion of smart multimedia into education and lifelong learning. This paper reports on an AR curriculum materials research and development project which employs storytelling as a teaching technique in a blended learning environment for Grade Three students in Bangkok learning English. It involved an AR 3D...
Online tutoring system is one of the approaches used in today's private education which allows the tutors and students to communicate each other in a real time. However, some of the private colleges are still using the learning process in the classroom with a large number of students. Online tutoring system with objective to upgrade the conventional system to computer oriented learning to students...
In allusion to the development of modern network technology and the characteristics of “The Basis of College Computer ” course, this paper puts forward the teaching mode of autonomic learning based on the network environment, and gives elaboration on the construction of this mode and its practice in teaching for one year. Through analyzing the data after implementation, which includes the analysis...
With the development and improvement of digital multimedia technology, digital multimedia technology is finding wider applications in the digital world and is exercising greater influence upon every aspect in the society. Likewise, the rapid development of digital multimedia technology is offering entirely new concepts for modern product design. These new concepts not only provide the process of product...
This study proposes an ontology-based system which takes the non-structured/semi-structured heterogeneous TV content in heterogeneous Web resources and converts it to the structured form in a semantic data model. The TV content is discovered and redefined after aligning in semantic base according to client requirements by a semantic search agent. Through a system that is intuitive and semantic, semantic...
En este trabajo se muestra una herramienta educativa que tiene el objetivo de formar al alumno, mediante un proceso de autoaprendizaje, en los aspectos básicos del funcionamiento interno de las baterías de Litio-Ión, así como en sus características, aplicaciones más importantes y precauciones de uso. La aplicación ha sido desarrollada para que el alumno la pueda utilizar a través de una conexión a...
Today, the rapid development of technology and Internet use has become widespread. In addition, the use of internet in education has become mandatory. The advantages provided by distance education, distance learning educational opportunities regardless of time and place has become attractive. Web-Based Training, Distance learning and remains popular. The purpose of this study is to examine the affects...
In this paper we present the integration of multimedia contents in the teaching of Digital Electronic Circuits and Computer Structure, of the first course of Computer Engineering at the University of Seville. Different tools for screenshot and video recording have been used for the preparation of audiovisual material, integrated in the learning platform currently used at the University of Seville...
We developed a prototype system for supporting presentation with a mobile PC in distance education, which have been designed to keep eye contact between students and a lecturer and to facilitate finger pointing by a lecturer in videoconference. Despite convenient functions supporting videoconferencing, it is often difficult to keep the awareness and attention information during remote lectures. Our...
About ten years ago, Quality of Experience (QoE) has been introduced as a concept that challenges the well-known Quality of Service (QoS) approach. Whereas QoS looks at the technical parameters of a network, service, device, or application to measure its performance, QoE looks beyond these parameters and includes the human user into the equation. It comes from the insight that ourperception of quality...
Wound care skills are essential for patients in stable condition after surgery. A nurse must teach wound care skills and explain infection symptoms and signs to patients or their families before discharge to help wound healing. The purpose of this study is to investigate the influence of group teaching with multimedia materials on wound care skills of surgical patients. This study is based on Solomon...
Huge amounts of audiovisual material have been digitized recently, resulting in a great source of information relevant both from a cultural and historical point of view. However, in spite of millions of man hours spent on manual annotation and recent advances in (semi-)automatic metadata generation, accessing these archives and retrieving relevant information from them remains a difficult task. Up...
Our previous research has successfully developed Virtual Class Box prototype that uses multimedia conference technology to provide digital learning service. This technology however faces a limitation in coverage and distance because the system needs a dedicated wireless infrastructure. Our recent research is to break this limitation by proposing augmented reality concept and design to provide digital...
In professional video production, users have to access to huge multimedia files simultaneously in an error-free environment, this restriction force the use of expensive disk architectures for video servers. Previous researches proposed different RAID systems for each specific task (ingest, editing, file, play-out, etc.). Video production companies have to acquire different servers with different RAIDs...
One of the problem in rural schools is the lack of learning resources. It makes the teaching in class as almost the only learning resource. Implementation of digital learning can help overcome these problems. One example of the implementation of digital learning are included in the District Arso, Keerom regency, Papua, which is managed by Pusat Penelitian Teknologi Informasi dan Komunikasi (PPTIK)...
The purpose of this study is to explore the effect of applying game-based learning (GBL) in Chinese language learning for elementary school students in Taiwan. This study used the âMillionaire Language Gameâ was the research tool in the team competitions in Chinese language instruction. It then conducted survey on the students' attitudes and feedback regarding their usage experience, and interviews...
Digital game-based learning (DGBL) has successfully brought traditional game-based learning (GBL) into a new horizon due to its multimedia features, high interactivity, immediate and various feedbacks, authentic and vicarious contexts, etc. As a result, PC-based DGBL has been prevalent in the past decade. In terms of socio-cultural theory, however, PC-based DGBL has some drawbacks in nature to effectively...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.