Serwis Infona wykorzystuje pliki cookies (ciasteczka). Są to wartości tekstowe, zapamiętywane przez przeglądarkę na urządzeniu użytkownika. Nasz serwis ma dostęp do tych wartości oraz wykorzystuje je do zapamiętania danych dotyczących użytkownika, takich jak np. ustawienia (typu widok ekranu, wybór języka interfejsu), zapamiętanie zalogowania. Korzystanie z serwisu Infona oznacza zgodę na zapis informacji i ich wykorzystanie dla celów korzytania z serwisu. Więcej informacji można znaleźć w Polityce prywatności oraz Regulaminie serwisu. Zamknięcie tego okienka potwierdza zapoznanie się z informacją o plikach cookies, akceptację polityki prywatności i regulaminu oraz sposobu wykorzystywania plików cookies w serwisie. Możesz zmienić ustawienia obsługi cookies w swojej przeglądarce.
In self-managing software teams, developers with complementary skills collaborate with each other to improve productivity and increase innovation. Due to nature of innovation, managers in these teams will acquire only summarized information from developers to avoid micromanagement. They will not plan fine-grained activities but leave responsibility and autonomy to self-managing developers. Developers...
Fine-grained Visual Categorization (FGVC) is an open problem in Computer Vision due to subtle differences between categories. The present paper demonstrates that Collaborative Representation based Classification (CRC) can address this problem successfully. Instead of the traditional discriminative approach of classification, CRC takes a co-operative approach by representing the query image as a weighted...
This paper proposed a new kind of online education mode, MOOE (Massive Open Online Experiment). MOOE was produced based on the thoughts of the Internet thinking and the opening-and-sharing resources and was the organic combination of MOOC and experimental teaching. The main contributions were made: (1) Instructed MOOE's concept and characteristics. MOOE build a network laboratory with the advanced...
Non-humanoid robots are becoming increasingly utilized for collaborative tasks that rely on each collaborator's ability to effectively convey their mental state while accurately estimating and interpreting their partner's knowledge, intent, and actions. During these tasks, it may be beneficial or even necessary for the human collaborator to assist the robot. Consequently, we explore the use of nonverbal...
This study validates the potential of a tabletop system to enhance students' quality and intensity of argumentation when engaging in co-located collaborative design activities. Twenty-four undergraduate students participated in a between-subjects design where one group used the proposed system and the other group used a paper-based approach. Overall students using the tabletop system over exceeded...
Code analysis tools are not widely accepted by developers, and software vulnerabilities are detected by the thousands every year. We take a user-centered approach to that problem, starting with analyzing one of the popular open source static code analyzers, and uncover serious usability issues facing developers. We then design Cesar, a system offering developers a visual analysis environment to support...
Understanding the requirements of a problem is among the toughest tasks that a software engineer faces. Requirement elicitation is often a significant activity which explores stakeholder's requirements. The difficult task for an analyst throughout the activity is to make sure effective communication with the users. The common causes for errors in systems are due to poor communication between user...
Evaluating collaborative information seeking can be challenging, often more than individual information seeking. This can be attributed to the complexity of the interaction as the study involves a number of users using the systems. While this is particularly important, but rather hard when the users employ different modalities accessing the systems. In this paper, we describe a semi-structured combination...
Minimizing the impact of network convergence events has been an active area of research and innovation since it usually occurs unexpectedly and triggers (often jolting) alarms in network operations centers. Examination of router logs, network management system information, and router configuration reviews are the standard tools for assessment and often do not lead to satisfactory conclusions. We introduce...
Social meetings provide important venues for people to get connected. However, it is challenging to explore reasons of social gathering, identify its key impact factors, and further use it to support people's social activities. In this paper, we present an embodied visual analytics system, which highlights analyzing and displaying social-cluster related information in real time. In the system, each...
We present a high-resolution interactive and collaborative data visualization framework capable of supporting multiple user interaction on a large screen display. The data visualization framework takes advantage of SAGE2 collaborative visualization workspace. SAGE2 is designed to take multiple displays and use them as one high-resolution multiuser workspace. SAGE2 users are able to access and manipulate...
We present a design space exploration of interaction techniques for supporting multiple collaborators exploring data on a shared large display. Our proposed solution is based on users controlling individual lenses using both explicit gestures as well as proxemics: the spatial relations between people and physical artifacts such as their distance, orientation, and movement. We discuss different design...
This paper addresses the problem of building and maintaining image repositories which form the basis for world-scale visual models. The availability of these models enable capabilities such as visual localization, persistent surveillance, and structure from motion. We approach this problem through the creation of PeerAppear, a location-aware framework for extensible image annotation and peer-to-peer...
DBLP (Digital Bibliography & Library Project) has the huge collection (around 3.4 million) of journal articles with its meta data, papers published in various national and international conferences, and other number of online publications in the field of computer science. Research data on DBLP increases enormously which arises many research problems in the domain of bibliography data network analysis...
Olfactory experiences are powerful triggers of personal memories and can play an important role in connecting audiences to intangible heritage. This is recognized by museums seeking to move beyond the dominant visuocentric exhibition paradigm, broadening the spectrum of sensorial stimuli on offer. However, the delivery of olfactory experiences in a museum presents important and unique challenges,...
Being an integral part of the software system development process, collaboration is demanded in every stage of the process lifecycle. Ensuring the effectiveness and correctness of collaborative efforts is challenging, therefore, establishing a structural procedure is generally good practice to avoid unnecessary coordination overhead. As the need for complex software systems increases, collaboration...
In this study, we present an online tool for course task management. It serves both educators and students. While educators use it to upload online class tasks, define criteria and weights for assessment, and assess the submitted assignment online, students use it to receive the assignment, upload the answers, and observe the assessment. The uniqueness of this tool lies in the visual reports generated...
Adaptive Collaboration (AC) has been proven and verified to be a promising methodology to conduct collaboration. AC follows an iterative and dynamic process that includes phases of role negotiation, agent evaluation, role assignment, role playing, and role transfer. However, AC is complex, and the benefits of AC are not easily observed. In particular, the benefits must be obtained through complicated...
The advantage of using collaborative brain-computer interfaces in improving human response in visual target recognition tests was investigated. We used a public EEG dataset created from recordings made using a 32-channel EEG system by Delorme et al. (2004) to compare the classification accuracy using one, two, and three EEG signal sets from different subjects. Fourteen participants performed a go/no-go...
A novel proposed approach, collaborative representation-based classification, has been developed for face recognition and recently used in image classification task owing to its simplicity and effectiveness. The major drawback of this method is the neglect of the spatial structure among the image representations. Inspired by the success of this technique and motivated by the power of spatial information...
Podaj zakres dat dla filtrowania wyświetlonych wyników. Możesz podać datę początkową, końcową lub obie daty. Daty możesz wpisać ręcznie lub wybrać za pomocą kalendarza.