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Effective collaboration between engineers from different branches of engineering, such as computer and electronics engineering is a skill that requires training. Most engineers, do to some degree master this skill. Doing it effectively and as an integral part of ones work is not easy. In order to better prepare engineering students for their professional career, a module in Smart Systems is designed...
Access control is concerned with the policies that manage data sharing activities. Access control plays a crucial role in application areas such as education, health and business. However, most programming languages and programming environments do not naturally provide support for implementing access control policies requiring access control policies for systems to be coded as part of the development...
Personalized entertainment items recommendation is required to help millions of people narrow the universe of potential items to fit their unique tastes. These services usually depend on a machine-learning algorithm, which breaks down items into long lists of attributes and matches these elements to a user's preferences. A set of such algorithms have been proposed. Most of these, such as collaborative...
Test case prioritization is a technique for selecting those test cases, which are expected to outperform for determining faulty modules earlier. Different phases of software development lifecycle represent the total software from different point of views, where priority module may vary from phase to phase. However, information from different phases of software development lifecycle is rarely introduced...
Cloud computing technology has been influential in overcoming problems in e-learning systems, such as the lack of scalability and storage limitation. Therefore, a framework for applying cloud computing on e-learning systems has been prepared. However, to develop a cloud-based e-learning system that matches well with the learners' needs and solves the current problems, it is important to know the learners'...
Collaborative learning environments bring together learners from different cultures and social contexts, around a common task. These learners interact both with each other and with computers. Hence, a dual problem arises: how to model and integrate socio-cultural factors that characterize these learners? How to design and develop culture-aware collaborative learning environments? This paper addresses...
The paper presents a review on, and analysis of, the design, development and evaluation of experiences of learning through the ‘Sustainability Serious Game’. The mobile game has been developed as means of helping public authorities to collect information and feedback on how public spaces could be improved based on collective intelligence procedures. Furthermore, as part of enhancing learning, the...
Currently, numerous researches made several treatments on the traces recorded from distance learning environments. These researches collect traces from different sources to solve several problems: (i) support learners, (ii) engineering/reengineering of learning devices and (iii) adaptation/personalization of learning environments. The traces describe the learners' actions where they interacting with...
In this study, a long term mobile learning program was conducted and a survey was developed to explore the effects of mobile learning on five 21st century core competences, that is, collaboration, communication, complex problem-solving, critical thinking and creativity, using a sample of 606 high school students from 10 high schools in Taiwan. Exploratory factor analysis was conducted to show that...
On the ground of reflection of learning and characteristic of study in mainland China, knowledge building integrating study of cognition and power of technology was taken as a new method which can give students more space to develop their ability. To change students' negative learning attitudes in ICT course in junior middle school, knowledge building was practiced by 2-step focusing on project-based...
A remote environment proposed in the paper enables the study electrical drives via the Web. The active learning concept of the distance education and the set of Internet-based laboratory works open the possibility to learn Basic and Advanced Courses of Electrical Drive providing a lot of benefits for both the learners and the faculty. The remote labs for the bachelor and master students are presented...
In this paper, we will present and compare the typology of online labs now accepted in the various standardization of online laboratory components working groups and show how they evolved over time and become indispensable tools for teaching, training and learning in science, engineering and technology. We will demonstrate why, among all other described below, mobile laboratories constitute today...
The use of Project Based Learning has spread widely over the last decades, not only throughout countries but also among disciplines. One of the most significant characteristics of this methodology is the use of ill-structured problems as central activity during the course, which represents an important difficulty for both teachers and students. This work presents a model, supported by a tool, focused...
The flipped classroom pedagogy has achieved significant mention in academic circles in recent years. "Flipping" involves the reinvention of a traditional course so that students engage with learning materials via recorded lectures and interactive exercises prior to attending class and then use class time for more interactive activities. Proper implementation of a flipped classroom is difficult...
In this work-in-progress paper, an innovative curriculum design process using participatory design strategy is presented. The principle of participatory design is to involve the end users (which are the students in our case) in every stage of the design process. Guided by the theory of situated learning, the faculty and student co-designers re-examined the Collaborative Project-based Learning (CPBL)...
An engineering graduate needs to master a number of important skills: problem solving, critical thinking, communication, collaboration, etc. In this paper we describe how a course in computer security, taught in the Computer and Information Engineering programme at Uppsala University, has been developed over a period of three years. The aim is to better develop the engineering competencies of students,...
This document introduces the GHIA research group, summarizes its main research areas regarding e-Learning systems and spot out some of its future work, exposing all this information within the context of the eMadrid network.
Physical bookshops and libraries are visited by both individuals, and groups of patrons, while digital libraries are designed primarily for individual users. This paper reports on a study exploring the behaviour of groups of patrons in physical libraries, detailing their collaboration and communication during book searches. We aim to identify how characteristics such as location, time, environment,...
In networked collaborative virtual environment, users from dispersed locations can work as a group. Each user holds certain roles along with responsibilities and access to resources. However, the virtual environment is dynamic and users have to change their roles frequently. The process is called role transition and currently it is managed by users manually or handled by specific domain applications...
Scripts for computer-supported collaborative learning (CSCL scripts) usually provide just-in-time support for learners to engage in a meaningful collaborative learning process that eventually leads to domain-specific learning. In contrast, CSCL scripts are often criticized to hamper the naturally emerging processes in collaborative learning, and research about the effectiveness of CSCL scripts has...
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