The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
Nowadays, mobile computing is the norm of everyday life. People use mobile device such as iPhone communicate with each other by email, WhatsApp and WeChat etc., by video conference with Skype, and by eLearning with Blackboard etc. However, seldom people use mobile device to practice music, and there is not yet a standard methodology for people to do eLearning for music with a mobile device. This paper...
Using social mobile application for communication is common in this generation and development is driving innovation. Social mobile applications take many social forms depending on a particular application. In addition to Facebook, WhatsApp, WeChat is one of the most popular social mobile applications nowadays especially in China and Hong Kong. WeChat is a mobile text and voice messaging communication...
User intention understanding from text is an important task in NLP. In this paper, we study the problem of phone-changing intention prediction. And we propose a novel feature extraction method, which selects the most representative intention feature, to represent user's intention from text scratch. Then we adopt a supervised learning approach, that is to train SVM classifier, for intention prediction...
People increasingly use their mobile phones and mobile data to access different media types, including video. Due to mobile phone limitations, but also due to the scarce bandwidth on mobile networks, video content is often adapted to fit with these requirements by reducing its quality. In this study we look into how the user preference for a certain multimedia content (e.g. video, audio, text and...
An innovative system is proposed for using mobile devices for remote recognition. When the user draws a pattern in the local browser, the pattern is transmitted to a remote server that immediately performs the recognition task and database search. The recognition system uses bidirectional associative memory (BAM) with artificial neural network technology. This study is based on the example of buying...
Transmission of massive content over wireless mobile networks may not guarantee high quality content delivery due to insufficient bandwidth. To overcome this limitation, there is a growing interest in the complementary network, e.g., challenged network, to provide direct communication among the mobile devices. Such networks may suffer from high delay, low data transmission rate, and frequent disconnections...
Nowadays technology advances of wireless networking and mobile devices have made anytime anywhere data access become readily available. This also enables crowdsourced content capturing and sharing, especially for such multimedia data as video. One example is Twitter's Vine, which mainly target mobile devices, allowing users to create ultra-short video clips and instantly share with their followers...
Smartphones and tablets have become important in daily life as they provide a convenient and mobile means to seek, access and share information. This convenience carries a downside in the rising concern with mobile security. Conveying the importance of personal digital security is notoriously difficult with adult users and perhaps more so for users who are children. Children are avid consumers of...
With the ever expanding mobile device ecosystem, mobile users face a vast and constantly growing application pool. At the same time, in our daily life, waiting occurs regularly at different places such as shopping centers, where mobile applications become the de facto means to consume the time periods. In this paper, we propose a novel application recommendation system that utilizes human activity...
The TV-centric gaming concept creates an environment where people can play games with each other in the living room gathered around the TV screen. Games are controlled through mobile devices, using them not only as controllers, but also as personal screens for each player. The TV-centric gaming concept was hard to commercially deploy due to a lack of a common programming platform on the customer premise...
Online short video has become a very popular form of video nowadays. The video providers involve small ones, like a stand-alone video maker, a UGC studio, or some big video producers. They focus on providing the content, and they are eager to learn whether their videos are popular or not. Most of them hope that some widely accepted third party institution provide the benchmark for the short videos...
In this article we present and discuss a prototype for a mobile application to manage the drug regime of a wearer. From a survey of requirements, along with doctors, pharmacists and users of the national health system, we designed a prototype of FARMACIL application, for which we have obtained very promising results in acceptance testing, from a universe of people in various age groups.
This project aims to implement virtual shopping arcade via GSM network implementation. The new innovation on online shopping requires people to have internetworking connection. This project however is developed to target mobile phone users to do shopping virtually without the needs of having data subscription account in their mobile phone. The system is built using several tools such as visual basic...
Ubiquitous Learning changing the existing paradigm of learning that is a learning process everywhere, every time and anything into the learning process right place, right time and the right thing, so that the determination of the appropriate content for the user and the system's ability to adapt to the user is important in ubiquitous learning. Context aware in ubiquitous learning can be used to achieve...
The object of this paper is to express influence of OTT service providers on Croatian telecommunication market in comparison with some European countries and United States based on mobileSQUARED research. As part of the project “Looking to the future”, the authors conducted a questionnaire about the impact of OTT service providers on the Croatian telecommunications market. The questionnaire has been...
The technology can in many ways help visually impaired people, but problem of memorizing a large number of phone numbers for most of blind people is still not resolved. The aim of this study was to design, construct and test a device that would serve as a phone book for landline phones. The device is connected between the phone and the phone line and therefore can serve as a memory for phone numbers...
As biomedical knowledge continues to explode, medical students and doctors need to assimilate a lot of information for learning and clinical practice. The use of mobile devices provides an opportunity to improve access to information, enhance communication and collaboration and deliver self-paced learning opportunities. However, implementation of mobile device projects can pose significant challenges...
This study investigated the usage of non-cash payments through m-money services among students of the University of Iringa in Tanzania. A convenient sample of undergraduate students and business operators within and around the University campus was used. It was found that 80% of utility shops accepted noncash payments through m-money, business operators were optimistic about the service although there...
The study determined the information needs and information-seeking patterns of rural women living in communities surrounding telecentres in Tanzania. The study used a questionnaire survey to collect data from users and non-users of Internet in three rural districts in Tanzania that have telecentres: Sengerema, Kongwa and Kilosa districts. The study findings showed that information needs of both users...
Mobile technologies are nowadays perceived as the most reliable technologies in the context of developing countries. Getting acquainted and trained, users may enhance their livelihoods by adopting new technological approaches. The main motivation for adopting new technologies evolved from their use in own environment by solving daily problems. Therefore, users need to be convinced that the technology...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.