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Recently, many educational institutions have acknowledged the importance of making laboratories available on-line, allowing their students to run experiments from a remote computer. While usage of virtual laboratories scales well, remote experiments, based on scarce and expensive rigs, i.e. physical resources, do not and typically can only be used by one person or cooperating group at a time. It is...
The Internet has become a dominant part of the learning process of students in advanced learning. Many of these students currently do not represent a considerable portion of the consumer market in terms of buying power but given their continuous exposure to the internet and their eventual adoption of Internet banking, in the future, when they enter the work force, will represent that significant group...
The network study is a new kind of study way by the learners study independently. The metacognitive is that the main body of cognition does the activity of self-understanding, the self-experience and the self-control to the cognitive auto gnosis. It may help the network learners establish the reasonable study goal, choose the appropriate study strategy, strengthen the self-regulation, stimulate learning...
This article presents a novel approach for distance management for e-learning platforms based on VeSMp protocol. VeSMEL results from the integration of VeSMp to xMoodle 2.0 platform that has been developed. It offers a compromise between the mobility of actors and the availability of xMoodle 2.0 content in zones where internet is inaccessible. The GSM system is used like support for communication...
In Tunisia, students learn the module preparation to Computer Science and Internet Certificate PC2i in the license's first year, using the online platform Moodle. Selection criteria of students able to obtain the certificate C2i, delivered by the Virtual University of Tunis VUT, are based on students' marks in their exams. This work presents a new approach to classify students able to obtain the certificate...
The aim of the article is to present a new possible way of an interactive teaching. The effort is to substitute proprietary software that is commonly used in educational process by open technologies. Since the subject of this article is oriented to the engineering area we devoted our attention to open software and we chose Maxima. Moreover, this tool can be available not only locally on the desktop...
With the introduction of the Internet, and several new inventions and technologies especially in the communication and computer systems' field, there is a need to enhance teaching and educational methods through the utilization of those technologies which may improve the abilities of educators to present information in an interactive and media enhanced formats relative to traditional methods. This...
The aim of this study was to investigate the effects of project-based learning on the sixth graders' science process skills and problem-solving abilities under web-based PBL management system. In the study, quantitative methods were conducted and the experimental design with an experiment group and a control group was adopted. The subjects are 60 sixth graders from two classes in a school in Taipei...
This study describes a task-based English learning project based on the framework of WebQuest. A questionnaire was administered to collect students' perspectives on this activity. The results show students indicated positive responses to this web-based inquiry project. They improved their reading ability and viewed the task in the WebQuest as a meaningful tool for language learning. This study then...
The work presents our experience as designers, developers and administrators of an e-Learning system (LMS) used by the Faculty of Economics of the University of Trento. The system started its work in the late 90s and was then rewritten under the increasing need of the users to promote new more collaboration-oriented forms of teaching / learning, compared to traditional ones. Currently we are managing...
Smartphones are becoming common in everyday's life. They provide new possibilities as they integrate communication, geopositioning, cameras, velocimeters and so on. In this paper, we present how we have used smartphones to implement gymkhanas, a game that consists in surpassing challenges; once a challenge has been solved, participants will obtain the next one. Gymkhanas can be used for m-learning...
This paper introduces a new and flexible Multifunction System. By using LabVIEW 2010 Graphical Programming and or VEE-Pro with the new class of Agilent USB Devices in this application, at the University Transylvania of Brasov was developed a Flexible Laboratory Instrumentation System (FLIS) for new nanostructurated materials. This development offers great benefits to university research laboratories...
Internet-based learning systems are being used in many universities and firms but their adoption requires a solid understanding of the user acceptance processes. The technology acceptance model (TAM) has been used to test the acceptance of various technologies and software within an e-learning context. This research aims to discuss the main factors of a successful e-learning adoption by students....
The world is changing, Technology is revolutionizing the way we relate and interact with the environment. The knowledge of future technologies will allow us to adapt to change with time, anticipate its implementation and thus be able to work with them; we must not forget that future generations will be born with new technologies. This paper raises a number of developments, which for one reason or...
Implementing e-learning in higher education institutions (HEIs) is influenced by various barriers and drivers. The majority of barriers are related to the challenging issue concerning the integration of e-learning into universities. Hence, it is deemed relevant to understand whether different stakeholders in HEIs tend to embrace or ostracize e-learning for their work. This study investigates the extent...
Tools utilizing the web-server's logs for monitoring and analyzing the users' behavior are used in many fields where the Internet plays a major role as in e-commerce and e-learning. These tools are very useful for tracking the learning activities of the students in web-based Course Management Systems (CMS). While the logs can be customized to include much information on what goes-on in the CMS, they...
Over the Internet, e-Learning has speeded up the knowledge transfer without restrictions on time and space in recent years. In order to achieve the goal of knowledge sharing and reusing interactively, lots of available e-Learning standards have been adapted to complete this purpose. Normally, learning objects meeting these standards are sharable with other e-Learning platforms. Most e-Learning platforms,...
There are lots of archives of problems for programming practice on the Internet. The problems in these archives, however, are not organized effectively for programming tutoring. To select the problems suitable for students to exercise, it is required to know the knowledge necessary to solve the problems and the knowledge that students have mastered. This can be done by discovering the problem-solving...
Education is incorporating more and more of the capabilities provided by the Internet. One such move is the incorporation of 3D virtual worlds in the learning environment. Another is the increasing development of multiagent systems that support the learner or the tutor. Integrating pedagogically based multiagent systems with 3D virtual worlds could provide a more engaging immersive learning environment...
Based on the definition and advantages of Network Television, this paper analyses its application in distance education from the aspect of content, notion, technology etc, and puts forward the relevant future strategy to better improve distance education.
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