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We live in an era where billions of computers are interconnected. In the very near future, not only computers but also many different digital devices and other physical objects will be seamlessly connected to each other and be able to communicate with little or no human intervention. These interconnected objects are called smart devices, and this concept is called Internet of Things. In this paper,...
The use of eye-tracking in energy-constrained applications requires systems capable of tracking human eyes without consuming large amount of power. In this paper we present a low-power implementation of real-time non-intrusive eye-tracking by single camera. Unlike existing hardware designs, our eye-tracker does not restrict the user nor requires computationally expensive tools for maintaining high...
End-effectors are considered to be the main topological extremities of a given 3D body. Even if the nature of such body is not restricted, this paper focuses on the human body case. Detection of human extremities is a key issue in the human motion capture domain, being needed to initialize and update the tracker. Therefore, the effectiveness of human motion capture systems usually depends on the reliability...
Recent advances in technologies for capturing video data have opened a vast amount of new application areas. Among them, the incorporation of Time-of-Flight (ToF) cameras on Ambient Intelligence (AmI) environments. Although the performance of tracking algorithms have quickly improved, symbolic models used to represent the resulting knowledge have not yet been adapted for smart environments. This paper...
Narrow field of view of common Head Mount Displays, coupled with lack of adaptive camera accommodation and vergence make it impossible to view virtual scenes using familiar eye-head-body coordination patterns and reflexes. This impediment of natural habits is most noticeable in applications where users are facing multiple tasks, which require frequent switching between viewing modes, from wide range...
An important ability for mobile robots is to process multiple tasks in complex environments. Since the sensor resources on a robot are limited, it is necessary to distribute the sensors attention to different tasks along the time scale. This paper proposes a temporal attention control method which aims at detecting multiple objects and estimating their poses with a single actuated camera. The proposed...
It is necessary for a blind person to know the locations of the pedestrians or moving objects around him/her on a walk road for his/her safe walking. This paper proposes a system for detecting pedestrians or moving objects in front of a person on a walk road by a camera mounted on his/her body. The system judges if a moving object in front of the person is going to hit him/her in the near future by...
We present a new human navigation system on smartphones for indoor environments. The conventional systems have required specific positioning infrastructures installed in buildings. In contrast, the proposed system is not to need such requirements because it can determine the position of a user by image matching to process the images from a smartphone camera indoors like a certain corridor. Although...
This paper proposes a method for estimating the human performance of pedestrian detectability from in-vehicle camera images in order to warn a driver of the positions of pedestrians in an appropriate timing. By introducing features related to visual search and motion of the target, the proposed method estimates the detectability of pedestrians accurately. Support Vector Regression (SVR) is used to...
This paper proposes a novel technique for 3-D recovery of a non-rigid object, such as a human in motion, from a single camera view. To achieve the 3-D recovery, the proposed technique performs segmentation of an object under deformation into respective parts which are regarded as rigid. For high accuracy segmentation, multi-stage learning and local subspace affinity are employed in this stage. Each...
We propose a high-accuracy human detection method featuring a Haar-like filter expressing the human shape and using depth information obtained by capturing people from above with a time-of-flight (TOF) camera. This method extracts object regions by performing background subtraction against this depth information, and passes these extracted object regions through a Haar-like filter based on a human...
Estimation of human motion has been improved by recent advances in depth sensors such as the Microsoft Kinect. However, they often have limited range of depths and a large number of such sensors are necessary to estimate motion in large areas. In this paper, we explore the possibility of estimating motion from monocular data using initial and intermittent 3D models provided by the depth sensor. We...
We present a novel motion descriptor for gesture recognition based on depth camera. Since each object motion leads to a specific depth change characterized by depth difference, we can recognize object motion via Depth Difference Distribution (DDD) in object region. The DDD is approximated by DDD descriptor in three steps. First, each pixel's depth difference value is quantified into Depth Difference...
Vision-based object detectors are crucial for different applications. They rely on learnt object models. Ideally, we would like to deploy our vision system in the scenario where it must operate. Then, the system should self-learn how to distinguish the objects of interest, i.e., without human intervention. However, the learning of each object model requires labelled samples collected through a tiresome...
In this paper, we propose an approach for human activity categorizing based on the use of optical flow direction and magnitude features. The main contribution of this paper is the feature representation that mirrors the geometry of the human body and relationships between its moving regions when performing activities. The features are quantified using a quantization algorithm. We analyze the performance...
One goal of projector-camera system is let human finger be used like a mouse to click and drag objects in the projected content. It requires segmentation of the human palm and fingers in the image data captured by the camera, which is a challenging task in the presence of the incessant variation of the projected video content and the shadow cast by the palm and fingers. We describe a coarse-to-fine...
We propose a novel human-in-the-loop surveillance system that continuously learns the properties of objects that are interesting for a human operator. The interesting objects are automatically learned by tracking the eye gaze positions of the operator while he or she monitors the surveillance video. The system automatically detects interesting objects in the surveillance video and forms a new synthetic...
In this paper, we address the problem of reconstructing 3D trajectories given only 2D point projection trajectories of an articulated structure. Hitherto, most applications of articulated trajectory reconstruction require: (i) relative lengths, and (ii) camera motion. We propose a novel extension that allows us to in many circumstances circumvent these limitations. Of particular note is our characterisation...
We describe a new concept of human visual perception manipulation using illumination projection. The idea is to alternate material appearance of an object using projector camera feedback and a manipulation technique of an image-based material appearance. Unlike the simple display technique, our approach can manipulate human material perception for any object using the appearance control technique...
It is becoming increasingly clear that it is humanly impossible to analyze a deluge of data from cameras and other sensors in a variety of applications including surveillance, railroad inspection, driver assistance. The practical systems that we built, although in pursuit of different business objectives, share a common goal, which is to intelligently and efficiently analyze and extract the most important...
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