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With the progress of science and technology, computer network technology (CNT) in school education is more and more extensive, and its application effect is also more and more remarkable. PE teaching is no exception. Multimedia PE teaching courseware, PE teaching courseware for students' own learning, PE teaching information query and exchange, auxiliary PE teaching research and office automation...
It is discussed the application of CAI in music teaching from the use of CAI courseware and the use of computer music software in this paper. It can help to improve student's aesthetic experience and it can help to train and improve student's innovation ability, independent learning ability, cross learning capabilities etc. if we use CAI in music teaching.
With the use of computers and CAI software, this paper developes the courseware of referee's scoring rules for table tennis, presents the application of Formatfactory, AVI_RM_WMV_Splitter v4.28, Adobe Premiere Pro CS3 in the research process. The paper proposes that we should choose the theme of elite athletes, and record targeted video games, which are more representative and ornamental. To Edit...
This paper describes and advocates a focused approach to using inspections of software artifacts as an active learning technique in software engineering education. A central thesis is that one must “learn to read before they write” that is, you should read and study an existing software artifact, before you develop one. There is discussion of how software artifacts and supporting instructional materials...
Based on the verification-driven learning (VDL) model, we have proposed a methodology for turning real-world software systems into platforms for CS students to carry out active and in-depth studies in software development. The purpose of the VDL model is to enrich the context of software engineering education. VDL cases can be a supplement to other teaching approaches to software engineering.
Simulation games supporting students' education and training are being described in an increasing number of works. Simulations are accepted as a complementary mode for the traditional teaching methods by stimulating and motivating learning through providing a realistic environment for the students to practice. They can engage students in a more enjoyable simulated experience of the real world. This...
Project retrospectives are an established “best practice” in software process improvement. As a tool for learning how to perform better as a development organization, retrospectives may provide an additional learning opportunity for students in software engineering project courses. This paper describes a project retrospective approach that has been adapted to the academic setting. Academic project...
For several years the software industry has been focused on improving its product's quality by implementing different frameworks, models and standards like CMMI and ISO. It has been discovered that training team members is a must within these quality frameworks. Given the vast technologies differentiations and new methodologies for developing software, it is imminent that alternative faster, effective...
One of the most significant challenges of the knowledge-based information society is how to reach, acquire and take in the ever expanding knowledge volume effectively. Parallel with the proliferation of the internet study support learning management systems have also been developed and introduced. With the improvement of internet-technologies and the spreading of web 2.0 virtual 3D-based systems have...
An experience-dominated subject like software project management cannot be learned by merely attending lectures. Additional labs, however, even with only modest real-life projects, call for substantial effort to be spent by the instructors as well as by the partaking students. Our experience shows that using a software development simulation tool enhances the mix of methods used in conventional teaching...
While Computational Logic plays an important role in several areas of Software Engineering (SE), most of the educational technology developed for teaching logic ignores their application in a larger portion of the SE education domain. In this paper we describe an innovative methodology based on a prototype logic teaching tool on semantic tableaux to prepare and train the students to use logic as a...
The need for better software continues to rise, as do expectations. This, in turn, puts more emphasis on finding problems before software is released. Industry is responding by testing more, but many test engineers in industry lack a practical, yet theoretically sound, understanding of testing. Software engineering educators must respond by teaching students to test better. An essential testing skill...
This paper presents a computer-aided educational package for the study of Power Electronics. This work is framed within the guidelines established by the European Higher Education Area, which promotes the active role of the students. The software includes: a dynamic and interactive tool for simulating steady-state ideal power electronics converters, multimedia resources as video animations of operation...
This paper discusses a new technology for making electric and electronic circuit experiments remotely. Virtual Instrument System in Reality (VISIR) has been implemented at the Spanish University for Distance Education (UNED) for new engineering grade's distance laboratories. It gives a brief update of the project and its implementation, on the other hand, discusses its role at the Electrical and Computer...
Technology-enhanced learning is not just interacting with learning objects. Physical labs are another useful resource in education, especially for engineering and science education. They are confined to the physical location they are bound to. It is obviously interesting for any learning process to be able to open up this access from remote locations in the same effective way as learning objects are...
Remote Laboratories constitute a first order didactic resource in engineering faculties. Their use from mobile devices to increase the availability of the experiments at the laboratory is a challenge highly coupled to the requirements established by each experiment. This paper will present and compare the main strategies for adapting a Remote Laboratory to mobile devices, as well as the experience...
The increasing demand for diverse online materials including video representations of lectures, seminars and symposiums, leads to a continuously pursuit for convenient lecture recording solutions. In this paper, a multi-purpose lecture and seminar capturing solution for collaborative usage, including an Interactive Whiteboard Full HD 1080p resolution and up to 1080i camera support with live broadcasting...
Currently, almost all Spanish Universities offer their students access to a virtual campus consisting essentially of one or more e-learning platforms, which contain the educational material of most of the subjects taught at the university. Although the aim of these e-learning platforms is the learning in virtual format, mainly they are used by the teachers to supplement the lectures (b-learning)....
In this paper, we will discuss the impact of virtual instrumentation (VI) approach both for teaching and research. Two case studies are introduced: First, the teaching experience at the graduate school of Aoyama Gakuin University, Second, the student paper contest organized by National Instruments, Japan. We summarized the results by using numerical data of survey results and research papers to measure...
This paper describes the experience in collaborative learning based educational innovation for the Software Engineering Subject at the Telecommunications Engineering School of the Universidad Politécnica de Madrid. We describe the context of evolution of the Software Engineering related subjects in the Master's degree in Telecommunications Engineering (specialization in Telematics) for their adaptation...
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