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Computer Science (CS) teachers' training and profile is crucial to ensure students have access to quality Computer Science Education (CSE). The aim of this study is to examine the profile of CS teachers in Greece and map it using the technique of persona. This study examines a national sample of 1127 CS teachers who teach algorithms and programming in upper secondary education. The building of the...
Through international and national assessments, it has been found that there are huge learning gaps among elementary school students in India. Technology-led initiatives can provide scalable channels of delivery of high quality educational inputs. So far the research on technology in education has mostly focused on digitizing content, hardware (such as electronic "Smart boards"), tablets,...
The popularization of digital educational devices with low barriers to entry has encouraged the development of many training activities oriented towards the incorporation of technology in schools. In some cases, the introduction of technology has led to the development of new educational practices that support the development of computational thinking. However, the supposed benefits of these approaches...
A considerable body of research examines people's perceptions of the nature of science. There is also extensive research about what those perceptions are for teachers, and what strategies can be used to change them. There is, however, very little information about what these perceptions may be in the case of computer science. In fact, computer scientists struggle to agree on a definition of their...
Using the Scratch environment as a tool to teach programming skills or develop computational thinking is increasingly common in all levels of education, well-documented case studies from primary school to university can be found. However, there are reports that indicate that students learning to program in this environment show certain habits that are contrary to the basic programming recommendations...
This paper describes a cybersecurity and virus themed project within a high school biology classroom. The project was implemented as part of a yearlong partnership between the School District of Philadelphia and Drexel University and sponsored by the National Science Foundation grant for Graduate STEM Fellows in K-12 education. Students spent the school year learning about the behaviors of biological...
The audience will discuss the current state of the effort to update the 2004 document titled "Curriculum Guidelines for Undergraduate Degree Programs in Computer Engineering," also known as CE2004. The presenters represent the ACM and the IEEE Computer Society (IEEE-CS), which are leading the effort. They will engage participants on ways of improving the body of knowledge so that the document...
Volunteer computing is a form of citizen science that has a significant gender imbalance. Far fewer women than men participate; women are typically less than ten percent of a project's participants. To better understand the experience of women in volunteer computing and seek clues as to methods for using volunteer computing experience as a recruiting tool, we analyze participant survey data from a...
Cognitive testing is concerned with quantitative and qualitative evaluation of an individual's intellectual functioning in its broad sense. Tests for evaluating cognitive components are based on submitting the subject to a given task and then assessing performance according to an established set of reference parameters. In order to analyze subject's behavior and test results, a software tool was developed...
Retention has traditionally been an issue in many introductory computing courses and major degree programs. In Fall 2013 we saw an anomaly with particularly high persistence and success rates among students in our majors-only explorations course. A close examination revealed a similarly higher than usual success and persistence rate by our majors in the first programing course they were taking simultaneously...
We present a method to identity and analyze the expectations of the current job market in electrical and computer engineering for transversal competencies, also referred as soft skills, with a focus on innovation. We have used job ads extracted from the IEEE Job Sites, identified and quantified the transversal competencies demanded by the market. The key identified skills are communication, teamwork,...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a willingness to apply inclusive design practice is often necessary. The Global Game Jam offers a potential avenue to promote inclusive design practices to students of game...
The flipped classroom pedagogy has achieved significant mention in academic circles in recent years. "Flipping" involves the reinvention of a traditional course so that students engage with learning materials via recorded lectures and interactive exercises prior to attending class and then use class time for more interactive activities. Proper implementation of a flipped classroom is difficult...
The success rate of computer games in engaging children has prompted educational researchers to investigate if similar techniques can be used to engage children with learning. In this paper, we present the results of a study conducted with 120 primary school children, in which two versions of our proposed educational tool (Features Enriched Game (FEG) vs Feature Devoid Game (FDG)) were used for four...
In May 1954, a secret military unit (m/u 01168) was established in the USSR Ministry of Defense. This unit was in fact a new military research organization, Computing Center of the USSR Ministry of Defense No 1 (CC number 1 USSR MD, now CRI-27 Russian Federation MD). The founder of the Computing Center number 1 of the USSR Ministry of Defense was a Soviet scientist who from scratch created the basis...
This report presents the results of the research, study and formation of the array of archival documents as a base for the biography of academician Guriy Ivanovich Marchuk, a distinguished Russian scientist and organizer of science.
It is the purpose of this paper to encourage the use of unmanned aerial vehicles (UAVs) for the development of interdisciplinary engineering education projects. The use of UAVs is an excellent tool to gather students from various engineering and science fields. This paper explores the different features that a four-rotor UAV is used for STEM education including the training of undergraduate students...
Unibral is a program that supports research and education cooperation actions between German and Brazilian universities. This work in progress paper will describe a new version of such an old experience of Unibral, a project between the Federal University of Amazonas and the University of Stuttgart. This edition started in 2013 and joined two institutes related to the electrical and computer engineering...
This study explores the opinions and experiences of five Mac-using students in a first-year engineering program where Windows-based personal computers (PCs) are requisite. These students have circumvented the restrictive departmental policies which solely support Windows-based PC systems and which (as of this writing) clearly identify the lack of technical support for Mac users. Tablet PCs were the...
Women represent more than 50% of the University students both in Europe and the United States. According to this, one might assume that the number of female students in Engineering might have been progressively increasing. But, the under-representation of women in engineering degrees has become a persistent problem. This work presents an analysis of women enrolment in engineering degrees at the Public...
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