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This paper attempts to explore students¡¦ collaborative learning behavior patterns in different simulation systems. Two mobile CSCL learning environments (Augmented Reality simulation and Traditional simulation) for helping university students to acquire physics knowledge were designed. A total of 40 students, grouped into twenty pairs, were randomly assigned to the two learning environments for conducting...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
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