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In spite of several efforts in the last decade by researchers and educators, expected potential from the use of mobile device technology (MDT) to effect learning transformation is largely unfulfilled. Quantifying benefits of MDTs in learning, either through achievement of learning objectives or enhancement of the process, remains problematic. Rapid changes in development and manufacture also continue...
This paper proposes a novel mobile community service platform that enables a mobile phone to promote collaborations that are more advanced. Our research contributes in two folds. First, as a service design framework, a model of a mobile community is defined in which each member has a role and corresponding task to achieve a common goal. Second, the proposed platform provides a running and development...
This study attempts to understand factors affecting mobile virtual community continuous usage. Based on Theory of Reasoned Action (TRA), continuous usage of mobile service and sense of virtual community, a continuous usage model that reflects the characteristics of a mobile virtual community is developed. The model is tested in China and Korea, using responses from 248 administered valid questionnaires...
Mobile technologies are unique, ubiquitous, provide convenience for the user, can be highly interactive and support personalised applications. This paper describes the use of mobile applications in the context of local sporting associations. These form part of a larger group known as community based organisations and are predominantly run by volunteers. The study considered the process from initial...
For mobile commerce applications are increasingly accepted, we construct a conceptual model to evaluate the effect of parasocial interaction of adopting mobile commerce application and service. And the technological and individual barriers will moderate the relationship between parasocial interaction and adoption intention.
The number of mobile devices has exceeded four billions and is still growing. Especially in developing countries mobile devices are often the only access to Internet and digital services. In the most developed countries laptops, Wi-Fi and faster and faster wireless telecom networks have for long time made mobile access to various digital services possible while on the move. Still, large and instant...
This paper presents a mobile phone application which brings two new features into social networks: an advertising service and a location based service. With this application, mobile operators will play a central role in an advertising chain comprising businesses, mobile operators and online communities. Thus, the mobile phone becomes a powerful tool to share consumer and travelers experiences. This...
There are over 3.5 billion mobile phones in the world and they are proliferating at astounding rates across socioeconomic and cultural boundaries. They also provide unprecedented opportunities for enabling social impact and technical activism. To most of the people in informal economies and immigrant communities, the mobile phone is the dominant computing resource which they have access to with limited...
Portable devices with Bluetooth interfaces, such as mobile phones and PDAs, are enabled for near field communication (< 30 meter). Existing concepts for Bluetooth communication such as MANets (transfer mobile ad-hoc networks) still rely on stationary client-server architectures for communications purposes. In contrast to this, the approach of an ad-hoc messaging network (AMNet) relies on peer-to-peer...
This paper presents a multi-facet requirement assessment approach for specifying and relating potential business-to-customer mobile tourism services. An integrated requirement model of mobile tourism services including search & notification, community, tour-guide, recommendation, auction, and transaction & payment services is formulated and validated. Three surveys are conducted to collect...
The focus of existing virtual communities is centered on a particular product or social interaction and the role of mobile devices is restricted to exchange a limited amount of contents. Herewith we envisage that the upcoming virtual communities will exploit the potential of social interaction and context information to offer personalized services to its members and mobile devices will play a significant...
This article starts with a discussion of user paradigms in (business) informatics and the human-computer interaction field in general. Based on this analysis a new user paradigm for mobile social Web scenarios is proposed: the mobile campfire paradigm. We contrast this approach to other paradigms, like the ldquouser as information processorrdquo perspective. Finally, implications of this metaphor...
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