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Refraction of light underwater is a major source of error for 3D reconstruction. Use of a physically correct camera model taking into account properties of the optical system is essential for understanding the reasons why errors occur and obtaining quantitative estimates of errors. It was proven that use of the single viewpoint model of the camera leads to significant distortions in reconstruction...
Mapping of underwater environments is a critical task for a range of activities from monitoring coral reef habitats to surveying submerged archaeological sites. In recent years, optical reconstruction methods developed for terrestrial (in air) applications have increasingly been applied to the underwater environment by the marine science community. However, assumptions such as the brightness constancy...
In this paper, we deal with the most challenging task of recovering the 3D human pose from just a single monocular image, that may be a synthetic image or a real internet image. The retrieval and reconstruction of the articulated 3D pose, both are prerequisites for the analysis of the people in images/videos. We address both tasks together and propose an efficient framework for search & retrieval...
Color mapping for 3D models with captured images is a classical problem in computer vision. Typically, registration between 3D model and images is assumed to be provided, otherwise corresponding points need to be labeled. For many applications, 3D model and images are acquired from different devices, since registration cannot be directly obtained, manual labeling has to be adopted. In this paper,...
This article describes the design and process of a 3D Mini Camera Lens to be utilised in multi-purpose 3D stereo reconstruction on computers, mobile devices and robots. It can also be useful for various tasks including demonstration, knowledge-sharing, online programming, database sharing, results comparison in the stereo vision research community, and recreation used by non-specialists. In contrast...
We propose a lightweight method for dense online monocular depth estimation capable of reconstructing 3D meshes on computationally constrained platforms. Our main contribution is to pose the reconstruction problem as a non-local variational optimization over a time-varying Delaunay graph of the scene geometry, which allows for an efficient, keyframeless approach to depth estimation. The graph can...
This paper proposes an end-to-end learning framework for multiview stereopsis. We term the network SurfaceNet. It takes a set of images and their corresponding camera parameters as input and directly infers the 3D model. The key advantage of the framework is that both photo-consistency as well geometric relations of the surface structure can be directly learned for the purpose of multiview stereopsis...
Rigid structure-from-motion (RSfM) and non-rigid structure-from-motion (NRSfM) have long been treated in the literature as separate (different) problems. Inspired by a previous work which solved directly for 3D scene structure by factoring the relative camera poses out, we revisit the principle of “maximizing rigidity” in structure-from-motion literature, and develop a unified theory which is applicable...
One of the solutions of depth imaging of moving scene is to project a static pattern on the object and use just a single image for reconstruction. However, if the motion of the object is too fast with respect to the exposure time of the image sensor, patterns on the captured image are blurred and reconstruction fails. In this paper, we impose multiple projection patterns into each single captured...
In this paper, we proposed an image-based rendering method based on the block sparsity of epipolar plane image(EPI). This method considers the structural similarity and block sparseness features of scene signal described by EPI model, which makes it possible to estimate approximately original signal with less measured values, and reduces the complexity of signal sampling and processing. First, we...
This paper proposes a pseudo-dolly-in video generation method that reproduces motion parallax by applying image reconstruction processing to multi-view videos. Since dolly-in video is taken by moving a camera forward to reproduce motion parallax, we can present a sense of immersion. However, at a sporting event in a large-scale space, moving a camera is difficult. Our research generates dolly-in video...
We present a method for generating images in which people are hidden from image sequences taken with a hand-held camera. Our method is basically used for privacy protection of people whose images are unintentionally captured in image sequences. We hide people from images by reconstructing a 3D model of background and projecting it to 2D images. By detecting the area in which people are present beforehand,...
In the geological exploration of the Adit, the texture, section, joint and other rock structural information are important factors to determine the stability of the Adit. Therefore, the collection and analysis of rock data information are the premise work and the key process of the safe production. Faced with the actual requirements of Adit 3D reconstruction, an automatic 3D reconstruction system...
Texture reconstruction is the last step of 3D reconstruction pipelines that makes 3D geometry models very impressive and beautiful. Once the 3D model is created through structure-from-motion, multi-view stereo and mesh reconstruction, real image based texture is mapped to the models. But it is not easy to generate high quality texture. There are many difficulties cause problems: the large number of...
Breast cancer, the most commonly diagnosed cancer in women worldwide, is mostly detected through a biopsy where tissue is extracted and chemically examined or pathologist assessed. Medical imaging plays a valuable role in targeting malignant tissue accurately and guiding the radiologist during needle insertion in a biopsy. This paper proposes a computer software that can process and combine 3D reconstructed...
The stripe laser based stereo vision is often used in robot vision-guided system in the eye-in-hand configuration. The 3D scene is reconstructed from many 3D stripes obtained in stripe laser based stereo vision. But 3D objects can not be recognized by 3D stripe information. In 3D cluttered scene, the recognition of 3D objects is also difficult due to the object pose and match. In fact, the video from...
Large-field image stitching and 3D reconstruction are two hot topics in computer vision. Generally, only a small amount of overlapped area is required in large-field image stitching. On the other hand, cameras usually share almost the same field of view for multi-view 3D reconstruction, which guarantees enough overlapped areas to calculate 3D information of the target scene. To realize the two purposes...
Surface shape scanning techniques, such as laser scanning and photometric stereo, are widespread analytical tools used in the field of cultural heritage. Compared to regular 2D RGB photos, 3D surface scans provide higher fidelity of an object's surface shape which assist conservators, art historians, and archaeologists in understanding how these artworks and artifacts are made and to digitally document...
This paper presents the first photometric registration pipeline for Mixed Reality based on high quality illumination estimation using convolutional neural networks (CNNs). For easy adaptation and deployment of the system, we train the CNNs using purely synthetic images and apply them to real image data. To keep the pipeline accurate and efficient, we propose to fuse the light estimation results from...
Drones equipped with cameras are emerging as a powerful tool for large-scale aerial 3D scanning, but existing automatic flight planners do not exploit all available information about the scene, and can therefore produce inaccurate and incomplete 3D models. We present an automatic method to generate drone trajectories, such that the imagery acquired during the flight will later produce a high-fidelity...
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