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Along with the widespread use of technology, there have been many studies on human-computer relation recently. Study of the effects of computer systems on human education can be shown as an example of this. In this paper, a reliable and real time tangible user interface system developed for the air drum game which is used both for game and computer based training programs is presented. A user can...
The Institute of Technology is an educational institution delivering Diploma Licenses according to the LMD principle. Students must formalize an administrative enrolment at the beginning of the Academic year and an academic enrolment each semester. The IUT has recently made an overhaul of its educational program, and the new program is planned to be implemented in Academic year 2016-2017. New students...
Conventional anatomy education makes use of twodimensional (2D) images of three-dimensional (3D) anatomical objects to illustrate their spatial locations and interrelationships. Good visual-spatial ability is needed to mentally transform or fuse multiple images that are required to understand a concept. While animations and videos are developed for anatomy learning, the presentation of 3D anatomical...
The aim of this work is to design and implement program, which is able to do basic operations and to interactively create hash tables. It describes principles of hashing, behavior of hash tables with the use of various methods, which deal with conflicts when inserting values into tables and analyzes selected hash functions. It explains testing methods of open addressing and factors that affect efficient...
In this paper, a digital addressable lighting interface (DALI) protocol is studied and applied to a Light Emitting Diode (LED) lighting system. The DALI protocol was introduced and the dimmable LED drivers were realized. The user interface program in this system was developed by using the Microsoft Visual C#. Also, an USB-DALI conversion bridge circuit was built for communication between the computer...
Direct speaking exam by one to one interaction between an examiner and an examinee requires a lot of time and efforts. Therefore, a speaking exam needs to be automated. The purpose of this research is to develop a computer assisted (automated) speaking exam called Bingar. This application incorporates multimedia elements, i.e. texts, images, audios, and videos, is developed. Furthermore, it consists...
The era of the conventional newspaper seems to be so far behind, technology has changed many aspects of life, one of them is how the information sharing works. On past years people has started to shift from newspaper to their computer, smartphones, and tablets. This will create changes not only on the nature of how news being consume but also how the news is being produced. This research is conducted...
Automation has gained the most famous and biggest attention in the industrial world lately. This is because it causes less man involvement, higher accuracy, money and time savings, unlike the conventional methods. Thus, the “Internet of Things” (IoT) concept came to the picture. This research paper reveals an implementing method of IoT concept for a manufacturing line to inspect and control an automatic...
The use of computer based games for education can improve the learning process. The design of computer based games and the way the users might interact with them is an important and open issue as there are many possibilities and variables to take into account. This paper describes the design and evaluation of shopC, an educational computer board game driven by technology, based on the traditional...
Individuals with Down syndrome should be adapted to society. As there are various projects to achieve this goal, one of them is establishing cafes where all waiters/waitresses are individuals with syndrome. The Down Cafe is the one of these cafes that is located in Istanbul, Turkey. In such cafes, some of the tasks are quite hard to be performed by individuals with Down syndrome, such as taking orders...
Chat application is a feature or a program on the Internet to communicate directly among Internet users who are online or who were equally using the internet. Chat applications allow users to communicate even though from a great distance. Therefore, this chat application must be real-time and multi platform to be used by many users. The development of information and communication technologies are...
New design approach and software package for computer modeling of virtual education laboratory works is proposed. Measurement equipment in virtual laboratory has interface and behaviors which are identical to real devices and allow studying characteristics of UHF devices and elements.
The method of computer simulation of microwave devices and special laboratory workshops is described. Simulated laboratory has a module structure. The basis for constructing a model of the specific workshop is a concept of the abstract “device” with layout is identical to the installation of a real one. The software interface allows changing the configuration and frequency tags to carry out all necessary...
In 2015, the intelligent hardware has entered the rapid development period, and the global intelligent product shipments increased by 164%. Although the hardware of intelligent become a trend, but its biggest problem is that the intelligent hardware is not to build more intelligent life scenario after hardware connected to the Internet, and this problem let the consumers have no feelings about the...
Recent technological advancement in mobile technologies had changed the learning process for urban poor group in Malaysia. However, the main problem is lacking of understanding of the factors that drive urban poor to use m-learning. Thus, the main objectives of this exploratory research are (i) to identify the factors that drive urban poor to use m-learning and (ii) to provide recommendations to improve...
The purpose of this paper is to identify central issues regarding user interactions in a virtual environment for immersive learning. This preliminary argument explores the importance of categorization to match with cognitive domains and natural user interfaces in the immersive virtual environment. An example of applying immersive virtual environment (IVE) in cognitive domains is provided. The research...
Resourceful interaction is proposed as a paradigm in which humans and computers mutually make available resources to deliver unprecedented performance, engagement and overall user experience in discovering information. Examples are reported from novel user interfaces for discovering information that exemplify Resourceful Interaction: an interactive model of intent represented by keywords used to direct...
Technology enhanced education has been recently established as a new approach for all stages of education in developing countries, especially in Macedonia. Although computer games are often given little attention we believe that within the vast amount of technologies and instruments used to achieve the needed improvements it is computer games that are playing the central role in delivering the desired...
Different studies show the benefits of using virtual worlds for educational purposes, where you can develop a wide variety of innovative teaching and learning activities. During the last six years we have been developing educational applications using virtual worlds and mixed reality. In this paper we summarize our experiences from the point of view of the design of the educational materials that...
Video games have grown in popularity since the 1980's. The largest consumers of video games are youth populations. Previous research has shown cognitive development and learning principles in video games. As a result, there is an increasing interest in games being teaching tools. Gamification is the use of video game elements in non-game applications. In this paper, I proposed a design to a study...
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