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Computing in schools has gained momentum in the last two years resulting in GCSEs in Computing and teachers looking to up skill from Digital Literacy (ICT). For many students the subject of computer science concerns software code but writing code can be challenging, due to specific requirements on syntax and spelling with new ways of thinking required. Not only do many undergraduate students lack...
Women represent more than 50% of the University students both in Europe and the United States. According to this, one might assume that the number of female students in Engineering might have been progressively increasing. But, the under-representation of women in engineering degrees has become a persistent problem. This work presents an analysis of women enrolment in engineering degrees at the Public...
English as a Foreign Language (EFL) students face a daunting challenge. They must study and memorize literally thousands of words to achieve fluency. Knowledge of vocabulary not only allows for clearer expression, but also forms the foundation of language knowledge. Mobile devices such as smart phones and tablet PCs can potentially be effective learning tools, especially when used for developing the...
This paper proposes a new form of combined science and technology education for junior high school curriculums that focuses on the topic of terrain measuring in order to foster a viewpoint and a way of thinking that integrates technology with science. In this proposed education methodology, interferometric synthetic aperture radar processing and analysis are introduced as learning topics and activities,...
The ICTWays Network focuses on the use of ICT to support Science teaching classrooms. After identifying existing hardware and software resources in European schools, existing ICT training procedures for teachers, available software for science teaching and current best practices, the partners are working on the development of a Community of Practice for Teachers, as well as providing local workshops...
In this paper we report on the operation and results of a pilot trial on the use of Science-Fiction Prototyping (SFP) as a means to motivate students to engage with STEM and language learning courses. In particular we describe two case studies. The first was conducted in Shijiazhuang University, China, and involved approximately 102 students following a course aimed at improving their English language...
Education has become one of the biggest challenges within the African nation of Burkina Faso where teachers are often confronted with material shortages, lack of content, lack of equipment, and lack of opportunity for self-conducted learning (United Nations, 2013). In order to face these challenges educators are turning to Emerging Learning Technologies (ELTs) to help improve the quality of teaching...
As the population of older adults, ages 65 and older, rises from 39.6 million in 2009 to approximately 72.1 million by 2030, there is a need to meet this aging imperative and develop age sensitive services. Technology is seizing the opportunity to make a difference in the quality of life of these individuals. With the introduction of user friendly tablets and interactive applications the geriatric...
This paper presents the role of science, technology and innovation in the informal sector (Jua Kalis) in Uganda. Due to a lack of capital, increased taxes, lack of or insufficient skills, low or no education and training, limited access to technology and poor infrastructure among others have led to the influx of Jua Kalis. There is therefore a need to encourage and promote Jua Kalis (informal Sector)...
Technology has influenced various industries, including the educational sector. SMART™ Table can be regarded as a technological tool carrying various benefits for enhancing the students and teachers classroom experience. The study has focused on the key features of the SMART Table designed by the researcher. The components of the supply chain process in the development and delivery of the device have...
This paper considers the intersection of technology and play through the novel approach of gamification and its application to early years education. The intrinsic connection between play and technology is becoming increasingly significant in early years education. By creating an awareness of the early years adoption of technology into guiding frameworks, and then exploring the makeup of gaming elements,...
The purpose of supply chain management is to facilitate process improvement and satisfy the demands of end-user. “Companies resort to supply chain practices to improve their performance.”[1] The role of the supply chain manager is to manage the processes and related activities across all supply chain channel members. Rapid changes in industry and demands for product specialization increase the benefits...
In this paper we describe how an Offline Personal Learning Environment (OPLE) for learning mathematics was implemented in Tanzanian secondary schools. Students and teachers' perceptions were captured and discussed. The viability of delivering mathematics classes through offline digital content was tested. Results show that OPLE can be used to improve teaching and learning in Tanzanian secondary schools.
The rapid proliferation of the concept of New Media and the attendant frequently controversial interpretations and research results motivate a scholarly overview of the possibilities of implementing the respective achievements in the teacher training process. Consequently, several issues have to be addressed: why is the respective term New Media written differently (it can appear either as a compound...
This paper describes the objectives and work developed in the project New Technologies and Interfaces for Music Education and Production by Universitat Politècnica de València and the Computer Music Group from Carnegie Mellon University: Several education scenarios and application typologies are designed, the use of collaborative creation with Web 2.0 is proposed, and the first implemented applications...
This paper provides an insight into the concept of ‘Blended Learning’ in the modern technology driven teaching era. It makes an earnest attempt to compare and contrast this against the traditional methods. We look through the pros and cons of this hybrid approach while surveying the students and teachers for their views on the same.
Disruptive technology [Christensen, 1995], engineering training, and education experiments are described, compared, and evaluated. The experiments have been derived using two innovative drivers: (1) the Internet of Things [Ashton, 1999]; and (2) Service Science [Spohrer, 2008]. The presented training and education platforms offer a low cost solution facilitating education for both teachers and students...
Identity awareness of research data has been introduced as a requirement for open research, transparency and reusability of research data in the context of eScience. This requirement includes the capability of linking research data to researchers, research projects and publications, and identifying the license for the data. This connectivity between research data and other elements in research ecosystems...
Exergames can be used as a resource to support learning of movements, sports moves or simply as a tool to increase caloric expenditure. Its use is also related to alternative forms of entertainment and exercise. Within this perspective, this study aims to analyze the motivational level and willingness of children and adolescents from eight to fourteen years-old to practice physical activities with...
This paper analyzes the barriers to information and communication technologies (ICT) use among extremely underserved minorities such as impoverished immigrants in the USA. In particular, we explore the physical and psychological barriers that prevent Hispanic day laborers in Seattle from making effective use of computers and the Internet. Based on a mixed-methods study that combined structured interviews,...
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