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The increased popularity of tablets in general has led to uptake in education. We critically review the literature reporting use of tablets by primary and secondary school children across the curriculum, with a particular emphasis on learning outcomes. The systematic review methodology was used, and our literature search resulted in 33 relevant studies meeting the inclusion criteria. A total of 23...
Touch‐screen computers are emerging as a popular platform for many applications, including those in chemistry and analytical sciences. In this work, we present our implementation of a new NMR ‘app’ designed for hand‐held and portable touch‐controlled devices, such as smartphones and tablets. It features a flexible architecture formed by a powerful NMR processing and analysis kernel and an intuitive...
In this paper, we present mBenchLab, a software infrastructure to measure the Quality of Experience (QoE) on tablet and smartphones accessing cloud hosted Web services. mBenchLab does not rely on emulation but uses real phones and tablets with their original software stack and communication interfaces for performance evaluation. We have used mBenchLab to measure the QoE of well-known web sites on...
Smartphones and tablets are enabling people to perform day to day tasks which were previously impossible to perform without a personal computer. Smartphones and tablets are, by nature, highly dependent on battery life. As a result, a major challenge faced by developers is to understand how their software impact power usage of a device because users of applications tend to evaluate an application not...
Android smartphones and tablets are changing peoples' daily lives. People can now perform tasks on the go that were previously impossible without a laptop or desktop system. The increasingly demanding applications combined with the mobile nature of such systems places heavy emphasis on battery life. Unfortunately, many end users are not satisfied with the battery life of their Android devices. One...
Within the group of individuals with ASD there are a number of people who interact well with the new technologies, which makes them the main beneficiaries of this project. The project described in this paper consists of designing and implementing a multimedia application within the framework of Serious Games. The main aim is to create a system composed of a set of Serious Games oriented to first aid...
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