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This paper compares several models for student software engineering projects. We discuss our experience using projects for external customers, using computer game projects, and finally using game projects for external customers, specifically middle school teachers. We discuss the problems we encountered with the first two approaches and how they are solved with our current model.
Over the past two years, second-year Java and software engineering courses have been taught at the University of Virginia and North Carolina State University utilizing the Android OS platform. Instructors taught a variety of traditional second-year topics, including abstraction, design, requirements, and testing, utilizing a variety of Android-based mobile devices. Anecdotal responses from student...
The following topics are dealt with: applied computational intelligence and informatics; image processing; process control; wireless sensor networks; software engineering; computer aided instruction; microcontrollers; power plants; and bioinformatics.
This paper describes and advocates a focused approach to using inspections of software artifacts as an active learning technique in software engineering education. A central thesis is that one must “learn to read before they write” that is, you should read and study an existing software artifact, before you develop one. There is discussion of how software artifacts and supporting instructional materials...
In order to effectively teach software engineering students how to solve real-world problems, if possible, students should have the chance of working with and testing “real-world” industrial software systems during their courses. In a previous article, we presented a comprehensive software-testing lab exercise repository in which real software systems and test tools were incorporated to give students...
Based on the verification-driven learning (VDL) model, we have proposed a methodology for turning real-world software systems into platforms for CS students to carry out active and in-depth studies in software development. The purpose of the VDL model is to enrich the context of software engineering education. VDL cases can be a supplement to other teaching approaches to software engineering.
Simulation games supporting students' education and training are being described in an increasing number of works. Simulations are accepted as a complementary mode for the traditional teaching methods by stimulating and motivating learning through providing a realistic environment for the students to practice. They can engage students in a more enjoyable simulated experience of the real world. This...
Project retrospectives are an established “best practice” in software process improvement. As a tool for learning how to perform better as a development organization, retrospectives may provide an additional learning opportunity for students in software engineering project courses. This paper describes a project retrospective approach that has been adapted to the academic setting. Academic project...
Smartphone sales are expected to outpace desktop/laptop computer sales in 2011. It is critical for software engineers to understand the key issues of building applications for this new platform. The mobile sensing and networking capabilities of smartphones create a unique platform for building cyberphysical and other applications that sense and respond to the environment. Moreover, social networking...
This workshop aims at bringing together researchers and practitioners to present contributions and discuss strategies for distance learning software engineering postgraduate education.
WebIDE is a new web-based development environment for entry-level programmers with two primary goals: minimize tool barriers to writing computer programs and introduce software engineering best practices early in a student's educational career. Currently, WebIDE focuses on Test-Driven Learning (TDL) by using small iterative examples and introducing lock-step labs, which prevent the student from moving...
While a common expression of experiential learning in software engineering is the industry-sponsored project, it suffers from key shortcomings at the introductory level. These center on the fact that projects are neither drawn from nor relevant to the everyday lives and communities of their student-developers. To address these challenges, we focus on casting project development in terms of service...
When teaching software engineering courses it is highly important to have good text books that are well-founded, up-to-date, and easily accessible to students. However, currently available text books on the market are either very broad or highly specialized, making it hard to select appropriate books for specific software engineering courses. Moreover, due to the rapidly changing subject of software...
While Computational Logic plays an important role in several areas of Software Engineering (SE), most of the educational technology developed for teaching logic ignores their application in a larger portion of the SE education domain. In this paper we describe an innovative methodology based on a prototype logic teaching tool on semantic tableaux to prepare and train the students to use logic as a...
The need for better software continues to rise, as do expectations. This, in turn, puts more emphasis on finding problems before software is released. Industry is responding by testing more, but many test engineers in industry lack a practical, yet theoretically sound, understanding of testing. Software engineering educators must respond by teaching students to test better. An essential testing skill...
An executive software engineering program-developed to meet regional workforce needs-affords cohorts of students the opportunity to complete their Master's degree within one calendar year. This innovative program was designed with several objectives. Custom elective tracks were integrated to better meet needs within diverse application areas, such as healthcare, transportation, and the insurance industry...
The following topics are dealt with: Internet; crowdsourcing; software engineering; cyber security; successive iterative decoding; correlated Rayleigh fading envelope; pseudorandom phase generation; nonuniform signal constellation; network coding; mobile Web service; mobile Web services; fault tolerant architecture; context aware approach; arabic language processing; smart grid; video techniques;...
This paper describes the experience in collaborative learning based educational innovation for the Software Engineering Subject at the Telecommunications Engineering School of the Universidad Politécnica de Madrid. We describe the context of evolution of the Software Engineering related subjects in the Master's degree in Telecommunications Engineering (specialization in Telematics) for their adaptation...
Requirements engineering (RE) is a discipline of critical importance in software development. This paper provides a process and a set of software artifacts to help in the production of e-learning systems with emphasis on reuse, standards and globalization issues.
In recent years augmented reality technologies have been subject of great interest among the scientific community. However, most researches have focused on hardware and software development without particular interest on the authoring phase. As a consequence the authoring process of an augmented reality application is done today through hard-coding of a specific application. This approach however...
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